Don't quite understand this :(

And what everyone says about ability scores is correct, but in d20, every ability score is important at some time or another. There's not really a "dump" stat that you can put your lowest score in and hope there will never be a consequence for your 4 Charisma. But yes, certain ability scores behoove certain classes above others. You would want a Smart Wizard, not a Strong one, unless you just wanted to, which is perfectly fine as well.
 

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Take it from me, learning directly from the book isn't very fun at all :D .


I'd give the players handbook a readover before playing (just so you have a good amount of knowledge about the game) but having someone explain the rules would no doubt be a much easier way to get started.
 

Narfellus said:
But like everyone else has mentioned, DnD is a COMPLEX game.

Geez, guys, why don't we all just try and scare him away? :)

Don't believe what these guys are saying. D+D is a very simple game. Let me break it down for you: Roll a d20, add a modifier, and compare the result to a DC. The rest is just details.

Learning D+D from a book isn't all that bad (it's how I learned). But don't just try and sit down and read the PHB from cover to cover. Instead, I would recommend starting with breaking down character concept and gradually figuring out how to build it. First, figure out what class it would be by comparing the different classes, then pick out feats, then equipment, then skills, etc etc etc (the order isn't that important). Every time you focus on a new part of the character, learn how that part of the game works. By the time the character is completely finished, you'll know everything you need to know to play it. And by all means, feel free to come to the Rules Forum and ask about anything that you can't figure out on your own.
 



Welcome to the boards, and welcome to the game!

Good for you that you found people who'll teach you the game. Gaming's like driving - the best way to learn it is by doing ot, having an experienced person at your side. You should read the rules, of course, but that's just one part of learing. The other is watching others play (at first, say, one session or so) and then play yourself (I'm sure the others will help you create your character) learning the rules as you play (and having read some will help at this point).

And, of course, don't hesitate to come here and ask us. You'll always find someone to answer your questions as long as they are at least a wee bit related to D&D and roleplaying in general.
 

One possibility is to pick up the D&D adventure game.

It has some map tiles, some miniatures, 4 pregenerated characters, dice and at least one adventure (I think there's a second one in there). The only thing it is missing is some sort of counters so you can keep track of character and monster hitpoints.

It has a simplified set of rules so you can pick up the basics, including easy character generation rules.
It costs less than the players handbook.

To my eye, it's a great way to learn the basics of the game. Really. And the stuff you get in the box will serve you well later on as well. The map tiles will remain useful, as will the miniatures and dice.
 

Konyaha, I hope you find this game as much fun as we do. I remember getting a good idea of what would happen in play by reading the Player's Handbook, in the manner Deset described, and by being able to talk to a couple of people who had played. When I took part in my first game, I felt I had quite a good grasp of the kinds of things my character could and would do.

I suppose all I'm saying is, you're in the right place.

Anyway, to the matter of your barbarian. First, you need to choose a race. Races can determine modifiers to ability score rolls. Different races have modifiers to different ability scores. Let's take a half-orc, for example. Half-orcs receive +2 to their strength ability roll and -2 to their intelligence and charisma ability rolls. That tends to make half-orcs strong, not so intelligent, and not really that hot in the personality department. But being liked for your looks or known for your ability to read and write five languages aren't really high up on a typical barbarian's agenda. In fact, your heroic barbarian doesn't even need to know what an agenda is.

If, on the other hand, you want your barbarian to be invited to all the right parties and to know what to do when violence isn't absolutely called for, it might be better to consider making him human. If you just want to try something in-between, a dwarf might not be a bad idea.

When it comes to assigning skill points, it's worth taking the book's advice, and concentrating on being the best you can be at a few things, at least, to begin with. Have fun choosing your feats, too. It's worth taking a look at feats that complement what your character's already good at.

Playing the new Basic Game isn't a bad idea at all but, if you want to dive right in with the PHB, go ahead. Many others have done so.
 
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