Good to know. I wonder if that translates to a similar equitable spread to other VTTs, online chatter in social media, and book sales? Not that it has to be.going by Roll20 numbers, that (D&D 5e being 50%) is what we have today…
I guess if I were to stick with 5e, I would go exclusively with something like Level Up for the core books and use adventures and supplements from third parties such as Metis Creative & MCDM. (I don't know why the Kobold Press stuff has struck out with me ever since Hoard of the Dragon Queen.) I don't even know about running licensed stuff like the OAR books by Goodman Games (with the exception of upcoming, non-Hasbro stuff like Dark Tower.)
Still, I'd like to run games that are so "unlike D&D" that my players don't describe what we do as "playing D&D." Like if we're playing Call of Cthulhu, that's different enough that we're promoting it as its own system. (Admittedly, I'm hesitant to support CoC because of Lovecraft's issues. I'm already having a hard time shaking off my teenage players from reading his stuff. Don't want them thinking I condone that worldview.)