Don't you hate it when...

sniffles said:
Those are really the only examples I have. I suffer more from Characters I Will Never Get To Play syndrome. Too many ideas, not enough time. :)

My hypothetical gnome necromancer, my as-yet-unborn swashbuckler/wizard, and my existing-only-in-my-own-mind half-fey bronze age fighter all agree wholeheartedly with this sentiment! :)
 

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Even a single game session would be preferable to the almost-but-then-not campaigns I always get into. In fact, my first DnD character ever, written up shortly after 3.0 came out, fell victim to this. Vogan Hrimling, Dwarf Necromancer, I still have the model I converted to represent him.
 

Edena_of_Neith said:
Pretty much all of my evil characters.
The party inevitably killed them.

Now, this never happened because my evil characters dissed the party in any way.
It's just that they couldn't stand my evil characters. MY idea of EVIL characters is just too way out. :D

For example, we came into the town to buy supplies.
My evil fighter/mage bought the goods from the shopkeeper. Then, she killed him for her own amusement. Then, she tortured and killed the next shopkeeper. Then, she burned both establishments down, enjoying the mess. She thought it would be interesting to burn down the whole town, assuming the party had the power to do so, but was gravely disappointed to hear they did not have such might.


It's funny how disruptive incompatible characters always seem to end up dead. Luck of the dice I guess...
 

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