MarkB
Legend
Everyone has different tastes and there is no best. Papa bear likes the big chair little girl.
In your example there may be a group of players that have no desire to engage the cult, but they don't want their characters to have to deal with the demon. They'll play along, but that doesn't mean they're doing what they really want to do.
If they don't want to deal with either the cult or the demon, they don't need to - they can simply go elsewhere, and let the cult and the demon get on with things.
Sure, there'll be consequences in the gameworld, but every choice we make has consequences. If they want to live in a consequence-free environment, they shouldn't have taken up adventuring.
The fact that the decisions they make will cause changes in the world around them does not in any way impact on the players' freedom. It is only if they are limited as to which decisions they can take that their freedom is constrained.