Double-Billed AL Sessions

I’ve played in a couple of Adventurer’s League con sessions where two adventures have been scheduled as part of a single four-hour slot. I.e. both DDEX3-5 Bane of the Tradeways and DDEX2-11 Oubliette of Fort Iron. Now, each time, the first adventure has run over and we haven’t been able to get to the second adventure. Has this happened to anyone else?
 

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I was part of the team that ran D&DAL at DragonCon in Atlanta and we had to do some creative scheduling around it. We didn't have this problem, and here's why.

1) We premiered DDEX3-5 and we didn't know it was 2 hours until it was waaaay too late. Slots were set. Tickets were sold. So it was on it's own in a 4 hour slot. We empowered DMs to remix Oubliette and/or Fort Dalkon into it if they chose to do so. Slots finished on time (because they had to). Bane takes about 3 hours to run though.

2) When we did 2-11/2-12 (Oubliette and Fort Dalkon) we put them in a 4 hour slot. Both of those mods takes 1.5-2 hours to run so it's easy to fit them in.

Here's the thing though. The DM *knows* the mod(s) ahead of time and she is STRONGLY encouraged (given the mod instructions) to edit for time if and as needed. If you're not meeting the 4-hour schedule, your DM needs to review her time-management plans.

Paige
 

Not to entirely put the blame on the DM here, but also, keep in mind that as players, it's also up to us to help keep the table going smoothly. That means stuff like paying attention (especially in combat, so that when it comes around to your initiative, you're not looking up from your phone and going "ok, so where are we now, here?"), not letting asides or offtopic conversations go overlong, being familiar with your spells or abilities ahead of time, not drawing rules debates out into time-wasting arguments, etc. A DM can be the best time-manager out there, but it won't mean squat if the table isn't also cooperating.
 

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