Denise Crosby would approve.I think the issue most people have is not death but "lame death", doomed gives you the chance to have a death that matters. So yeah I like that concept a lot.
Denise Crosby would approve.I think the issue most people have is not death but "lame death", doomed gives you the chance to have a death that matters. So yeah I like that concept a lot.
Oh, well... yeah. But I just mean that's the RAW for Doomed.So I wouldn't remove doomed with the various heals, that I think takes away the entire purpose of the condition....you are going to die, there is nothing to be done.
However, to me the plot power of doomed is it doesn't kill you until the "proper time". So in this example, the hill giant crushes you. The clerics heals you up, but whispers in your ear that part of the damage was so severe that he couldn't heal it....and in time you are going to die.
Now the DM and the player can work through that timing. Maybe its the end of the adventure, or waits until the end of the arc. What's fun is plotwise the character KNOWS they are going to die, so maybe they become reckless, maybe they become more sentimental, maybe they try to throw themselves at danger to take a hit for other party members. It becomes a significant part of the roleplaying, and allows for a truly memorable "end" to that character.
I think the issue most people have is not death but "lame death", doomed gives you the chance to have a death that matters. So yeah I like that concept a lot.
That's a good point & reminds me of a phenomenal example of the doomed condition that played out november 25th 1998 Babylon 5 eposode with Lorien as the cleric. For two+ seasons we knew a character had a clock on his lifespan & even got a tease about it being "unbelievable in the 4th season before One day twenty years later realizing that he's getting closer to tock than tick & sending out rush invites for one last night together & leaving early the next morning to meet the tock on his own terms in sleeping in the light. Having it a defined mechanic will be hugeSo I wouldn't remove doomed with the various heals, that I think takes away the entire purpose of the condition....you are going to die, there is nothing to be done.
However, to me the plot power of doomed is it doesn't kill you until the "proper time". So in this example, the hill giant crushes you. The clerics heals you up, but whispers in your ear that part of the damage was so severe that he couldn't heal it....and in time you are going to die.
Now the DM and the player can work through that timing. Maybe its the end of the adventure, or waits until the end of the arc. What's fun is plotwise the character KNOWS they are going to die, so maybe they become reckless, maybe they become more sentimental, maybe they try to throw themselves at danger to take a hit for other party members. It becomes a significant part of the roleplaying, and allows for a truly memorable "end" to that character.
I think the issue most people have is not death but "lame death", doomed gives you the chance to have a death that matters. So yeah I like that concept a lot.
I mean ... that (translated here) would be incredibly bad luck, requiring all of:Maybe, but unless things changed, a 1 on the death save still means death... I mean one of my characters when I was a player died a few minutes after we started playing, because was critted (0 hp), failed 1 death roll, not healed immediately, and crit failed the second. Was not a fun night...
I'll most likely just add strife and fatigue
Never underestimate the dice godsAt that point, the dice gods clearly want you dead.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.