Double headed weapons

Belbarrus

First Post
I am thinking about making a house rule to re-vamp Double-headed weapons (Orc Axe, Dwarven Urgosh, etc). No one in my group has used them because there is no reason to use them. The advantage over other two-handed weapons is that you get an extra attack when using a full attack action, but you need the two-weapon fighting feats to benefit from this. You can use the two weapon fighting feats and just use two weapons because double headed weapons are almost always exotic and need another feat to use.

Has anyone else made house rules for double headed weapons?

B
 

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IMC I use the same cost for enchanting a double weapon as for enchanting a regular weapon. Two weapons for the price of one (and two feats)! Believe me, that extra 5,000 double eagles (platinum coins IMC) really helps at mid to late-mid levels.

Also, double weapons provide double benefits of the weapon focus and weapon specialization trees. They're not to shabby.

The only problem with double weapons is the multiple ability score dependency (Str to hit, Dex for prerequisites) and it's not wise to Power Attack/Expertise with it, as you're already taking a -2 attack hit for TWF.

I'm thinking about houseruling that you get two attacks on a charge if you are using Two Weapon Fighting. I just get the picture of an orc swinging blindly on a charge, hitting twice with his orc double-axe. I may even go as far as saying you get two attacks as a standard action, but that may be a stretch.
 

One of the things I like about some double weapons is the versatility. I call any double weapon with dissimilar ends a Battlestaff. A Battlestaff gives you options. You can combine slashing with bludgeoning for example. I like that idea. Check out my Weapons Illustration thread for some examples.
 

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