• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Double that CR

Inspired by the customized Hydra-thread, I had an idea. What about a little game with the new Bestiary. Post a base creature and the next poster advances that creature to double (triple, quadruple, or more) Challenge Rating and posts a new base creature for the next.

Playing around with advancing creatures I just came up with the Fiendish Elder Otyugh.

[FONT=Arial, sans-serif]Fiendish Elder Otyugh CR8[/FONT]
[FONT=Arial, sans-serif]NE Huge aberration [/FONT]
[FONT=Arial, sans-serif]Init -1; Senses darkvision 60 ft., scent; Perception +14[/FONT]
[FONT=Arial, sans-serif]Defense[/FONT]
[FONT=Arial, sans-serif]AC 18, touch 7, flat-footed 18[/FONT]
[FONT=Arial, sans-serif] (-1 Dex, +11 natural, -2 size)[/FONT]
[FONT=Arial, sans-serif]hp 85 (10d8+40)[/FONT]
[FONT=Arial, sans-serif]Fort +6, Ref +2, Will +8[/FONT]
[FONT=Arial, sans-serif]DR 5/good; Immune disease; SR 13[/FONT]
[FONT=Arial, sans-serif]Offense[/FONT]
[FONT=Arial, sans-serif]Speed 20 ft.[/FONT]
[FONT=Arial, sans-serif]Melee bite +13/+8 (2d6+8 plus disease, 2 tentacles +12 (1d6+4 plus grab)[/FONT]
[FONT=Arial, sans-serif]Space 15 ft.; Reach 15 ft. (20 ft. with tentacle)[/FONT]
[FONT=Arial, sans-serif]Special Attacks constrict (tentacle, 1d6+4), smite good 1/day[/FONT]
[FONT=Arial, sans-serif]Statistics[/FONT]
[FONT=Arial, sans-serif]Str 26, Dex 8, Con 17, Int 6, Wis 13, Cha 6[/FONT]
[FONT=Arial, sans-serif]Base Atk +7; CMB +17 (+21 grapple); CMD 26 (28 vs. trip)[/FONT]
[FONT=Arial, sans-serif]Feats Alertness, Improved Natural Attack (bite), Multiattack, Toughness, Weapon Focus (tentacle)[/FONT]
[FONT=Arial, sans-serif]Skills Perception +14, Stealth +4 (+12 in lair); Racial Modifiers +8 Stealth in lair[/FONT]
[FONT=Arial, sans-serif]Languages Common[/FONT]
[FONT=Arial, sans-serif]Special Abilities[/FONT]
[FONT=Arial, sans-serif]Disease[/FONT][FONT=Arial, sans-serif](Ex)[/FONT][FONT=Arial, sans-serif]Filth Fever[/FONT][FONT=Arial, sans-serif]: Bite[/FONT]—[FONT=Arial, sans-serif]injury; [/FONT][FONT=Arial, sans-serif]save[/FONT][FONT=Arial, sans-serif] Fortitude DC 16; [/FONT][FONT=Arial, sans-serif]onset[/FONT][FONT=Arial, sans-serif] 1d3 days; [/FONT][FONT=Arial, sans-serif]frequency[/FONT][FONT=Arial, sans-serif] 1/day; [/FONT][FONT=Arial, sans-serif]effect[/FONT][FONT=Arial, sans-serif] 1d3 Dex damage and 1d3 Con damage; [/FONT][FONT=Arial, sans-serif]cure[/FONT][FONT=Arial, sans-serif] 2 consecutive saves. The save DC is Constitution-based.
[/FONT]




[FONT=Arial, sans-serif]If someone likes the idea, as the next base creature, I nominate:[/FONT]
[FONT=Arial, sans-serif]
[/FONT]
[FONT=Arial, sans-serif]the Bulette.
[/FONT]




[FONT=Arial, sans-serif]Looking forward to a CR 14 (or even 21? 28?) Bulette!
[/FONT]
 

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BULETTE WAR MACHINE

Advanced Bulette Fighter 6 CR 14

XP 38,400

N Huge magical beast

Init +6; Senses darkvision 60 ft., low-light vision, scent, tremorsense 60 ft.; Perception +17

Defense

AC 32, touch 13, flat-footed 29 (+4 Dex, +5 armor, +14 natural, –2 size, +1 dodge)

hp 208 (14d10+126)

Fort +21, Ref +13, Will +10 (+12 versus fear, reroll 1/day)

Offense

Speed 40 ft., burrow 20 ft.

Melee bite +20 (3d8+31/19–20) and 2 claws +19 (2d6+20)

Space 15 ft.; Reach 10 ft.

Special Attacks leap, savage bite

Statistics

Str 32, Dex 21, Con 28, Int 6, Wis 19, Cha 8

Base Atk +14; CMB +26; CMD 38 (42 vs. trip)

Feats Improved Initiative, Iron Will, Skill Focus (Perception), Weapon Focus (bite), Acrobatic, Improved Iron Will, Improved Natural Attack (bite), Dodge, Wind Stance, Weapon Specialization (bite), Power Attack

Skills Acrobatics +16 (+24 jumping), Perception +17; Racial Modifiers +4 on Acrobatics checks made to jump

Ecology

Environment temperate hills

Organization solitary or pair

Treasure Gear (masterwork steel barding as breastplate)

Special Abilities

Leap (Ex) A bulette can perform a special kind of pounce attack by jumping into combat. When a bulette charges, it can make a DC 20 Acrobatics check to jump into the air and land next to its enemies. If it makes the Acrobatics check, it can follow up with four claw attacks against foes in reach, but cannot make a bite attack.

Savage Bite (Ex) A bulette's bite is particularly dangerous. It applies 1-1/2 times its Strength modifier to damage inflicted with its bite attack, and threatens a critical hit on a 19–20.

Bulette war machines are specially bred for intelligence and ferocity. Unlike their normal kin, they are clever enough to use tactics.
 
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[FONT=Arial, sans-serif]Half-fiend Wyvern CR12[/FONT]
[FONT=Arial, sans-serif]XP 25,600 [/FONT]
[FONT=Arial, sans-serif]NE Large outsider (native) [/FONT]
[FONT=Arial, sans-serif]Init +7; Senses darkvision 60 ft., low-light vision, scent; Perception +24[/FONT]
[FONT=Arial, sans-serif]Defense[/FONT]
[FONT=Arial, sans-serif]AC 22, touch 12, flat-footed 19[/FONT]
[FONT=Arial, sans-serif] (+3 Dex, +10 natural, -1 size)[/FONT]
[FONT=Arial, sans-serif]hp 126 (11d12+55)[/FONT]
[FONT=Arial, sans-serif]Fort +11, Ref +8, Will +10[/FONT]
[FONT=Arial, sans-serif]DR 5/magic; Immune acid, cold, electricity, paralysis, poison, sleep; Resistance fire 10; SR 23[/FONT]
[FONT=Arial, sans-serif]Offense[/FONT]
[FONT=Arial, sans-serif]Speed 20 ft., fly 60 ft. (good)[/FONT]
[FONT=Arial, sans-serif]Melee sting +18/+13/+8/+3 (1d6+7 plus poison), bite +18[/FONT][FONT=Arial, sans-serif]/+13/+8/+3[/FONT][FONT=Arial, sans-serif] (3d6+6 plus grab), 2 wings +13 (1d6+3)[/FONT]
[FONT=Arial, sans-serif]Space 10 ft.; Reach 5 ft.[/FONT]
[FONT=Arial, sans-serif]Special Attacks rake (2 talons +18, 1d6+7), smite good 1/day[/FONT]
[FONT=Arial, sans-serif]Spell-Like Abilities (CL 11th):[/FONT]
[FONT=Arial, sans-serif] 3/day – poison, quickened darkness[/FONT]
[FONT=Arial, sans-serif]1/day – blasphemy, contagion, desecrate, unholy blight[/FONT]
[FONT=Arial, sans-serif]Statistics[/FONT]
[FONT=Arial, sans-serif]Str 24, Dex 16, Con 20, Int 9, Wis 14, Cha 13[/FONT]
[FONT=Arial, sans-serif]Base Atk +11; CMB +20 (+24 grapple); CMD 33[/FONT]
[FONT=Arial, sans-serif]Feats Flyby Attack, Improved Initiative, Improved Natural Attack (bite), Iron Will, Quicken Spell-Like Ability (darkness), Skill Focus (Perception)[/FONT]
[FONT=Arial, sans-serif]Skills Fly +12, Perception +24, Sense Motive +16, Stealth +14; Racial Modifier +4 Perception[/FONT]
[FONT=Arial, sans-serif]Languages Draconic[/FONT]
[FONT=Arial, sans-serif]Special Abilities[/FONT]
[FONT=Arial, sans-serif]Poison[/FONT][FONT=Arial, sans-serif] [/FONT][FONT=Arial, sans-serif](Ex)[/FONT][FONT=Arial, sans-serif] [/FONT][FONT=Arial, sans-serif]Sting—injury; [/FONT][FONT=Arial, sans-serif]save [/FONT][FONT=Arial, sans-serif]DC 20; [/FONT][FONT=Arial, sans-serif]frequency[/FONT][FONT=Arial, sans-serif] 1/round for 6 rounds; [/FONT][FONT=Arial, sans-serif]effect[/FONT][FONT=Arial, sans-serif] 1d4 Con damage; [/FONT][FONT=Arial, sans-serif]cure [/FONT][FONT=Arial, sans-serif]2 consecutive saves. The save DC is Constitution-based.
[/FONT]




or




[FONT=Arial, sans-serif]Wyvern Ranger CR12[/FONT]
[FONT=Arial, sans-serif]Wyvern Ranger 6[/FONT]
[FONT=Arial, sans-serif]XP 25,600 [/FONT]
[FONT=Arial, sans-serif]N Large dragon[/FONT]
[FONT=Arial, sans-serif]Init +5; Senses darkvision 60 ft., low-light vision, scent; Perception +19[/FONT]
[FONT=Arial, sans-serif]Defense[/FONT]
[FONT=Arial, sans-serif]AC 21, touch 12, flat-footed 18[/FONT]
[FONT=Arial, sans-serif] (+3 Dex, +9 natural, -1 size)[/FONT]
[FONT=Arial, sans-serif]hp 124 (7d12+6d8+52)[/FONT]
[FONT=Arial, sans-serif]Fort +14, Ref +11, Will +10; reroll Will 1/day[/FONT]
[FONT=Arial, sans-serif]Immune paralysis, sleep[/FONT]
[FONT=Arial, sans-serif]Offense[/FONT]
[FONT=Arial, sans-serif]Speed 20 ft., fly 60 ft. (poor)[/FONT]
[FONT=Arial, sans-serif]Melee sting +17/+12/+7/+2 (1d6+4 plus poison), bite +17/+12/+7/+2 (2d6+4 plus grab),[/FONT]
[FONT=Arial, sans-serif] 2 wings +12 (1d6+2)[/FONT]
[FONT=Arial, sans-serif]Space 10 ft.; Reach 5 ft.[/FONT]
[FONT=Arial, sans-serif]Special Attacks favored enemy (animals +4, magical beasts +2), favored terrain (mountains +2), Lunge, rake (2 talons +, 1d6+)[/FONT]
[FONT=Arial, sans-serif]Ranger Spells prepared (CL 3rd):[/FONT]
[FONT=Arial, sans-serif] 1st – charm animal (DC 13), entangle (DC 13)[/FONT]
[FONT=Arial, sans-serif]Statistics[/FONT]
[FONT=Arial, sans-serif]Str 19, Dex 12, Con 18, Int 7, Wis 14, Cha 9[/FONT]
[FONT=Arial, sans-serif]Base Atk +13; CMB +19 (+23 grapple); CMD 30[/FONT]
[FONT=Arial, sans-serif]Feats Endurance, Flyby Attack, Improved Critical (bite), Improved Initiative, Improved Iron Will, Iron Will, Lunge, Skill Focus (Perception)[/FONT]
[FONT=Arial, sans-serif]Skills Fly +11, Perception +19, Sense Motive +18, Stealth +13, Survival +11; [/FONT]
[FONT=Arial, sans-serif] Racial Modifier +4 Perception[/FONT]
[FONT=Arial, sans-serif]Languages Draconic[/FONT]
[FONT=Arial, sans-serif]SQ nature bond (??), track, Wild Empathy[/FONT]
[FONT=Arial, sans-serif]Special Abilities[/FONT]
[FONT=Arial, sans-serif]Poison[/FONT][FONT=Arial, sans-serif] [/FONT][FONT=Arial, sans-serif](Ex)[/FONT][FONT=Arial, sans-serif] [/FONT][FONT=Arial, sans-serif]Sting—injury; [/FONT][FONT=Arial, sans-serif]save [/FONT][FONT=Arial, sans-serif]DC 20; [/FONT][FONT=Arial, sans-serif]frequency[/FONT][FONT=Arial, sans-serif] 1/round for 6 rounds; [/FONT][FONT=Arial, sans-serif]effect[/FONT][FONT=Arial, sans-serif] 1d4 Con damage; [/FONT][FONT=Arial, sans-serif]cure [/FONT][FONT=Arial, sans-serif]2 consecutive saves. The save DC is Constitution-based. [/FONT]


[FONT=Arial, sans-serif][/FONT]

[FONT=Arial, sans-serif][/FONT]
[FONT=Arial, sans-serif]The ranger is missing the Combat Style Feats, since the Wyvern doesn't really benefit from them. I guess, there should be something more besides Two-Weapon and Archery...[/FONT]

[FONT=Arial, sans-serif][/FONT]
[FONT=Arial, sans-serif]Next Customer, a CR 16 Gorgon!
[/FONT]
 

Into the Woods

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