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Double Weapons: Scrap or keep?

The fate of double weapons?

  • Scrap 'em. This ain't 1999, anymore.

    Votes: 142 60.9%
  • Keep 'em.

    Votes: 91 39.1%


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Andor said:
European quarterstaff technique was basically to use it like a spear. I.E. You hold on to one end and try to poke/bash with the other end. Holding on to the middle and bashing with both ends is pretty much an eastern technique. And yes. That means that every single Robin Hood movie ever got the Robin vs Friar Tuck fight wrong.
If that's wrong, then I don't want to be right!

Although I think you may be confusing Friar Tuck with Little John.
 

I've never actually used a double weapon in a game, but see no reason to take them out. It is, IMHO, very rare that 'less options' = 'more fun'.
 

I say scrap 'em, but possibly keep them as an exotic weapon but without equating them to fighting with two weapons. Just because you can strike with more than one end doesn't mean you should get extra attacks.
 

I think they're pretty silly but I think they should be left in for the people who do like them. Weapons are one of the easiest rules to make optional: if you don't like them, don't use them or have them in your campaign.
 


Exen Trik said:
I think you're confusing "fighting with a quaterstaff" and "poking with a stick" ;)

So does my gnome wizard. "Ooh! I actually hit with it? Let me roll damage...1d4, minus strength penalty... ONE damage, woo hoo!" ;)
 


lukelightning said:
Good thing there is no Europe in D&D.

And the point of this comment was?

Andor is talking about quarterstaff fighting traditions (i.e. how the weapon has historically been used). It is what the D&D weapon is based upon.

So your comment comes across as dismissive and snarky. You may not have meant it that way, but please make a special effort to stay civil.

Thanks
 

I like double weapons and fantasy ones in general.

I hope they will be treated more nicely game mechanic wise...

Keep the double sword!!

Teck01.gif
 

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