I addressed this in another thread but will repeat my opinion here since it's so incredibly valid and I think everyone wants to hear me speak.
Basically, I think this is really a matter of perception and getting used to the differences of 4e. A 4e character without their dailies and encounter powers is still a powerhouse of options, especially compared to their 3.x counterparts. Hell, let's even take away their action point and leave out the entire notion that these are all options they have above their 3.x companions. And, just to be fair to 3.x, let's also not include what options you have with your skills in combat, as we know there will be options, but we haven't seen them yet.
Take a look at the fighter pregen and its abilities without action points, skill usage, dailies or encounter powers:
Fighter
1. Cast-Iron Stomach (+5 to saving throws vs. poison)
2. Dwarven Resilience (use second wind as a minor action)
3. Stand Your Ground (move 1 square less when subject to a push, pull, or slide; when knocked prone make an immediate saving throw to stay standing)
4. Combat Challenge (when you attack you may mark the enemy, giving a -2 to attack targets other than you, only one mark per enemy, new mark supersedes old one)
5. Combat Challenge (when an adjacent enemy shifts, make an immediate melee basic attack against them)
6. Combat Superiority (+2 to opportunity attacks and enemies hit stop moving if a move provoked the attack)
7. Cleave: You hit one enemy, then cleave into another.
8. Tide of Iron: After each mighty swing, you bring your shield to bear and use it to push your enemy back.
With just those abilities you have a ton of tactical options in a fight. You can manoeuvre an enemy into an disadvantageous position, possibly forcing it to move back in it's round and thus provoking an attack from you. You can keep an enemy pinned to a spot whilst others deal with someone else. You can heal yourself and still attack in a round, saving the cleric an action. You can attack an enemy and mark them, making it harder for them to hit an ally. You can resist being pushed around by your enemies and still shrug off poisons.
If you're not seeing the possibilities, then I put it to you that you're not trying hard enough
Basically, I think this is really a matter of perception and getting used to the differences of 4e. A 4e character without their dailies and encounter powers is still a powerhouse of options, especially compared to their 3.x counterparts. Hell, let's even take away their action point and leave out the entire notion that these are all options they have above their 3.x companions. And, just to be fair to 3.x, let's also not include what options you have with your skills in combat, as we know there will be options, but we haven't seen them yet.
Take a look at the fighter pregen and its abilities without action points, skill usage, dailies or encounter powers:
Fighter
1. Cast-Iron Stomach (+5 to saving throws vs. poison)
2. Dwarven Resilience (use second wind as a minor action)
3. Stand Your Ground (move 1 square less when subject to a push, pull, or slide; when knocked prone make an immediate saving throw to stay standing)
4. Combat Challenge (when you attack you may mark the enemy, giving a -2 to attack targets other than you, only one mark per enemy, new mark supersedes old one)
5. Combat Challenge (when an adjacent enemy shifts, make an immediate melee basic attack against them)
6. Combat Superiority (+2 to opportunity attacks and enemies hit stop moving if a move provoked the attack)
7. Cleave: You hit one enemy, then cleave into another.
8. Tide of Iron: After each mighty swing, you bring your shield to bear and use it to push your enemy back.
With just those abilities you have a ton of tactical options in a fight. You can manoeuvre an enemy into an disadvantageous position, possibly forcing it to move back in it's round and thus provoking an attack from you. You can keep an enemy pinned to a spot whilst others deal with someone else. You can heal yourself and still attack in a round, saving the cleric an action. You can attack an enemy and mark them, making it harder for them to hit an ally. You can resist being pushed around by your enemies and still shrug off poisons.
If you're not seeing the possibilities, then I put it to you that you're not trying hard enough
