Down to Erthe (D&D 3.5 campaign)

Richards

Legend
This afternoon we have the last adventure (the 100th) scheduled for my "Dreams of Erthe" campaign. So now seems like a good time to start up the thread for my follow-on campaign, "Down to Erthe." This one will take place in the same game world, but just like my second campaign ("The Kordovian Adventurers Guild") took place 20 years after my first campaign ("Wing Three") in a modified Greyhawk universe, this new campaign will take place 20 years after the events of "Dreams of Erthe" in my homebrewed game world.

There will be several noticeable differences in this new campaign. While the five PCs in "Dreams of Erthe" were all dreamwalkers, able to enter the dreams of others and manipulate them to some extent, I've decided this new campaign won't be touching the Dreamlands - that part of the game world has already been explored to my satisfaction. So this one will be a more "back to basics" campaign, although I always try to incorporate something different into each new campaign to make it stand out, and this one is no exception. ("The Kordovian Adventurers Guild" introduced Spelljammer and Gamma World; "Dreams of Erthe" focused on dreams and also incorporated the Giant Monster Rampage game.) For "Down to Erthe," I'll be incorporating races and classes from Oriental Adventures and likely drawing upon the Kara-Tur game setting, mostly due to the new PC of my son Logan. (I also have another game I intend to incorporate into this new campaign, but I'll keep that under wraps for now.)

So, let's discuss the new PCs.

My son Logan decided he wants to run a female snow fox hengeyokai wu jen named Shiroko. She's being hunted by a powerful lord from her home country and has snuck aboard a ship headed for Armaturia, the Australia-sized continent that was the base of operations for the last campaign and will be where the action starts in the new campaign. As wu jen have to obey an ever-increasing list of self-imposed taboos, Logan's decided her first one is she can only take on her animal and hybrid forms (not her human form), lest she lose all spellcasting abilities for that day. However, her hybrid form isn't a human body with a fox head (as is normal for her race); rather, it's a human-looking face with the addition of large fox ears, and a bushy fox tail. Here's the image Logan chose for Shiroko:

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Next up is Vicki, who has come up with a fairly odd PC: she wants to run a mermaid scout (Vicki's a big mermaid fan, with a large collection of mermaid statuettes and other items - she's pretty easy to shop for at Christmas), but as this isn't going to be an aquatic-themed campaign, I devised a way for her to have a "second" body she can morph into, so she'll be running a human scout on land and a mermaid scout in the water, swapping bodies as needed. Her PC's name is Adrielle, and these are the images she'll be using for her two forms:

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Vicki's husband Dan has decided to run a human monk named Brendan Conaill. Brendan's not part of a monk training monastery or anything; rather, he's a tough, self-taught bruiser loosely associated with a local thieves guild in Port Duralia, the main city where the campaign will be starting. He had a custom-made mini made at Hero Forge depicting his new PC:

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And that, believe it or not, is it. In my previous campaigns, we've also had Dan and Vicki's sons Jacob and Joey as players, and my own nephew Harry has been gaming with us since partway through my second campaign. But now Harry's off to college this fall as well, and he's made the decision not to run a PC in either my new campaign or the one Logan's starting up soon. So, much like I did in "The Kordovian Adventurers Guild," I'll be adding an NPC healer to join the party. I've also come up with a logical way for the healer NPC to fade into the background, stepping forward to provide healing to the PCs as needed but otherwise avoiding combat or anything else but perhaps the occasional plot hook, which will prevent the players from having to swap off running a second character each session. (I've dubbed this approach "Schrödinger's NPC.") We'll see how it plays out, but it'll be the better part of a month before we start up the new campaign, due to some upcoming vacations and whatnot.

(Once the healer NPC shows up, I'll add the relevant image to this thread.)

(Edit: Today, Joe announced he'd like to join our new campaigns after all, so once he chooses a PC I'll update this with his details.)

Johnathan
 
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