The Human Target
Adventurer
I'm a pretty big anti-darkvision guy myself.
mmadsen said:Same here. I like the notion of underground creatures being blind and seeing by touch (tremorsense), or nocturnal creatures seeing by moonlight or echo-location, but I don't like the notion of darkvision -- particularly ubiquitous darkvision.
pawsplay said:How many creatures does that actually describe? Animals don't get it, do they? That leaves magical beasts, aberrations, giants, etc., which are all supernatural, then a number of subterranean humanoids.
Not sure I'd classify ogres or trolls as supernatural, although the more advanced would be. The same could be said for many other creatures within a given type.pawsplay said:How many creatures does that actually describe? Animals don't get it, do they? That leaves magical beasts, aberrations, giants, etc., which are all supernatural, then a number of subterranean humanoids.
Atavar said:Something to keep in mind is that just because an underground species has darkvision does NOT necessarily mean that they do not use light sources.
mmu1 said:I suppose "supernatural" is an imprecise term to use in a D&D context.
I certainly wouldn't, speaking casually, call giants, or most magical beasts, or many aberrations "supernatural". (not in a D&D context, where they're almost ordinary compared to elementals, outsiders, undead, etc.) Hence the confusion...
While I agree with you about the DR/ good, I would like to point out that it's "damage reduction", not "damage immunity". Demons can still do damage to devils, just not as much as celestials.Kid Charlemagne said:The other thing is things with DR X/Good. So you've got a blood war? Good luck with that - neither the devils nor the demons can actually affect each other. Lovely. Vile damage? Guess what - if a demon does vile damage to a devil, it can't get healed until it goes to a good temple. Brilliant.
I also prefer the idea of goblins marching through caverns carrying torches. It just seems cooler.
mmu1 said:Now, of course, there can be many arguments for the lack of the ability to see in the dark on the part of the PCs. Artificial light creates suspense, makes tactics necessary, makes for shadows in which things can hide in, gives the DM a chance to hide something from players and reveal it at the appropriate moment, and, well, it's traditional.