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Down with Darkvision!


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its also an issue that gets forgotten alot, like 1 hour into a dungeon you realise no-one is carrying light, or all have mixed abillity vision.
 

Atavar said:
Something to keep in mind is that just because an underground species has darkvision does NOT necessarily mean that they do not use light sources.

I agree - it's something I've been doing in my games (even if underground humanoids didn't get depressed seeing 60/120 feet in black and white 24/7, I figured they'd need fire for cooking and heat, like everyone else) but I felt it still left too many problematic situations, hence my "fix".
 

I am a big stickler on light sources and what the PCs (and their foes) can actually see (or guess).

And the solution mmu1 suggests is exactly what I do, except i only do it on a case by case basis as the monsters come up.

Stone giants? Well, they live in caves and such, I might give them tremorsense.

Hill giant? I see no reason why they should have any kind of special vision at all, and so. . . they don't!

I do not like the half-orcs get darkvision. I think they should get low-light (this is one change I have not made). Full orcs, on the other hand, should keep darkvision.
 



Vocenoctum said:
While I agree with you about the DR/ good, I would like to point out that it's "damage reduction", not "damage immunity". Demons can still do damage to devils, just not as much as celestials. :)

Which seems odd that the only ones that can penetrate your resistance is your enemy.

Yeah, that's mostly my point. I was exaggerating a touch for emphasis... :)

The same issue applied to Frostburn. Everything in that book was immune ot everything else in that book. They'd say "creature X fears creature Y" and I'd wonder "Why? It's special power doesn't even surpass the cold resistance."
 

I don't even like elves having low-light vision. It's a DM thing. As a DM I like to monopolize lighting so that I can use it to my advantage when it comes to building atmosphere. If I tell them it rains, the players feel slightly depressed. If i tell them they hear thunder they know dangerous times are ahead. If I tell them there is thunder and lightning they know full well the door is going to get kicked in imminently and the orcs will start to pour in. If I tell them it's dark they know they should be afraid - very afraid.

DM: So it starts to get darker...
Player1: No it doesn't.

DM: I just remembered an appointment.
 

JRR_Talking said:
its also an issue that gets forgotten alot, like 1 hour into a dungeon you realise no-one is carrying light, or all have mixed abillity vision.

Yep, there's also a problem in that darkvision is mainly a waste for pc's. Unless everyone has it, someone has to carry a light which negates the ability.

I agree. Dump darkvision. Things that can see in complete darkness should be very rare.
 

Just for kicks, here's a list of all the monster types that get darkvision or low-light vision by default:

  • Aberration - Darkvision
  • Animal - Low-light vision
  • Construct Type - Darkvision and low-light vision
  • Dragon - Darkvision and low-light vision
  • Elemental - Darkvision
  • Fey - Low-light vision
  • Giant - Low-light vision
  • Magical Beast - Darkvision and low-light vision
  • Monstrous Humanoid - Darkvision
  • Outsider - Darkvision
  • Plant - Low-light vision
  • Undead - Darkvision
  • Vermin - Darkvision
So this means that the only creature types without darkvision or low-light vision are Oozes (which are blind) and Humanoids. Even Plants see better in the dark than we do, for some reason.

Frostmarrow said:
I don't even like elves having low-light vision.
Seriously, I have never understood why they did.
 

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