Because Half-orcs are too-powerful as written?el-remmen said:I do not like the half-orcs get darkvision. I think they should get low-light (this is one change I have not made).
Does it, though? Does a creature that can see you in total darkness see you any better because you have a light source? The SRD says "The presence of light does not spoil darkvision". I would extrapolate that it also doesn't improve darkvision. I would think the amount of light wouldn't make any difference to how well they could see. A creature that can "see" in total darkness (whether they actually see or whether they use some other sense to detect you) can see you just as well (not better) when you are carrying a torch as they can when you are not.mmu1 said:None of that, though, really explains why everyone else in the freakin' dungeon needs to be able to see in the darkness perfectly well, making lighting a torch about as obvious as ringing a bell... or why the game should be so very one-sided in this particular respect.
Technomancer said:Does it, though? Does a creature that can see you in total darkness see you any better because you have a light source? The SRD says "The presence of light does not spoil darkvision". I would think the amount of light wouldn't make any difference to how well they could see. A creature that can "see" in total darkness (whether they actually see or whether they use some other sense to detect you) can see you just as well (not better) when you are carrying a torch as they can when you are not.
They can now see you from outside the range of their darkvision thanks to your torch.Technomancer said:Does it, though? Does a creature that can see you in total darkness see you any better because you have a light source? The SRD says "The presence of light does not spoil darkvision". I would extrapolate that it also doesn't improve darkvision. I would think the amount of light wouldn't make any difference to how well they could see. A creature that can "see" in total darkness (whether they actually see or whether they use some other sense to detect you) can see you just as well (not better) when you are carrying a torch as they can when you are not.
Kid Charlemagne said:I'm with you. I think Darkvision and Immunities are way overused. I was adapting the Giant series 1E modules, and there was some kind of ooze in the frost giant glacier that the giants had marked off as "dangerous." I looked it up, and the thing did cold damage. Utterly useless to do damage to a frost giant.
Thornir Alekeg said:A lighthouse does not allow the keeper to see ships miles away at night, but ships can see the light from that distance. I think that is why he said lighting a torch is as obvious as ringing a bell. Darkvision does not make it easier to see the light, but it allows creatures with it to move without a light giving away their location while you are broadcasting your own.