AddizAbeba
First Post
Hi,
My party will soon come up to the entrance to an ancient tower that is now mostly underground (or not, haven't decided yet, I DM like that).
The entrance has to be guarded by something, and I thought of an iron golem. The idea is to have them fail at entering, but learn they'll need adamantine weapons to overcome this threat (they'll have plenty of warning on the difficulty of passing this golem).
Luckily they have a map which indicates a mining site which is unknown to the kingdom they're in. They haven't investigated that site yet, so I am free to fill in what I like (and choose an old adamantine mine, inhabited by dwarves that cannot reach the adamantine veins because a dragon moved in).
I'll stop making it more complicated, but you understand I'd like to have a very-hard-to-beat guardian at the tower entrance (unable to bypass, or party must be very clever), which can be much easier overcome by obtaining some special weapons to beat it.
So I chose the iron golem and the adamantine weapons.
But.
The Iron golem is CR13, and as-is, will kill off the PCs (lv6/7, when they come back maybe lv8) without much trouble. Its breath weapon for instance is killing.
So I thought to downscale the golem so it will not turn out to be a TPK.
Reducing the effect of the breath weapon, reducing it's strength maybe.
The party will automatically discover the slowing effect of lighting spells, since these are the party mage's favourite. That is a big advantage they will already get.
What ideas to you people have on this?
Totally other ideas are welcome as well. The basic premise is I'd like to have a very-hard-to-beat guardian at 'a dungeon' entrance (unable to bypass, or party must be very very clever), which can be much easier overcome by obtaining some special weapons to beat it.
My party will soon come up to the entrance to an ancient tower that is now mostly underground (or not, haven't decided yet, I DM like that).
The entrance has to be guarded by something, and I thought of an iron golem. The idea is to have them fail at entering, but learn they'll need adamantine weapons to overcome this threat (they'll have plenty of warning on the difficulty of passing this golem).
Luckily they have a map which indicates a mining site which is unknown to the kingdom they're in. They haven't investigated that site yet, so I am free to fill in what I like (and choose an old adamantine mine, inhabited by dwarves that cannot reach the adamantine veins because a dragon moved in).
I'll stop making it more complicated, but you understand I'd like to have a very-hard-to-beat guardian at the tower entrance (unable to bypass, or party must be very clever), which can be much easier overcome by obtaining some special weapons to beat it.
So I chose the iron golem and the adamantine weapons.
But.
The Iron golem is CR13, and as-is, will kill off the PCs (lv6/7, when they come back maybe lv8) without much trouble. Its breath weapon for instance is killing.
So I thought to downscale the golem so it will not turn out to be a TPK.
Reducing the effect of the breath weapon, reducing it's strength maybe.
The party will automatically discover the slowing effect of lighting spells, since these are the party mage's favourite. That is a big advantage they will already get.
What ideas to you people have on this?
Totally other ideas are welcome as well. The basic premise is I'd like to have a very-hard-to-beat guardian at 'a dungeon' entrance (unable to bypass, or party must be very very clever), which can be much easier overcome by obtaining some special weapons to beat it.
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