Mecheon
Sacabambaspis
The thing is though, 90% of D&D's mechanics are combat. There's no specific social or exploration rules outside of the vague 'high roll = good'. There's no social or exploration game to play or build towards.Social not only matters, but it's far more powerful than combat abilities. A combat ginsu machine might be able to solo kill something 123 CRs above his level, but the social PC can move armies and nations.
The social character could move nations. Orr the DM could say 'yeah no', and the build becomes pointless. Damage, though? That's raw, coded into the system, and chances are in a campaign, you're going to face situations where that comes up. Making sure your class is going to handle what most of the game's mechanics and rules are there to deal with should be a priority







