[DQG] In the Saddle

I smell smoke!....no wait, that's my pocket. I'm so ready to pick this one up. I look forward to reading ideas for better use (fun use) of horses/mounts in my games.

So often, it has been:

PC1: "I'll ride up next to Valdor's horse. Yeah I got it, we'll leave the horses here in the field to graze while we go in the dungeon"

DM: "You really want to leave the horses here?"

PC 2: "No wait! They might run off or something. Let's tie them to a tree and leave some food and water. Then we'll go in. Remember, mine is the big white one"

DM: [Blinks and wonders]
 

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<From the history of Tensen's latest campaign>

The party valiently travels out of the dungeon after getting repeatedly ambushed by a high level sorceress/demon thingy. They look around after lugging out the huge amount of treasure. "Um, does anyone remember where we left the Muleteer and our pack animals?"

A few minutes later they find the henchman tied up and large amount of animal prints (such that the Ranger without a high wildernesslore skill can't possibly miss tracking them, but notes they are over a day old.)

"Whine..... And I left all my cooking gear on the horses. Couldn't we have left someone to guard our henchman?"
 

THG Hal said:


Well what do I do now with all my dreidel winnings? I have gelt coming out of my &%$@$.

If it is good chocolate I'll take it. But most of the time they give cheap chocolate. Like the jewish kids don't know what good chocolate it.. Blah.


Okay okay... we'll get it out by Yule.
 
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tensen said:


If it is good chocolate I'll take it. But most of the time they give cheap chocolate. Like the jewish kids don't know what good chcolate it.. Blah.


Okay okay... we'll get it out by Yule.

Well at least with you it's chocolate... I get stuck with tons and tons and tons of boiled, striped, already assumingly 3 years old candy canes.... take a hammer and throw them in a zip lock bag in vain... hoping that at least you've got your need for breath mints already covered for the next six months....
 

caudor said:
I smell smoke!....no wait, that's my pocket. I'm so ready to pick this one up. I look forward to reading ideas for better use (fun use) of horses/mounts in my games.

So often, it has been:

PC1: "I'll ride up next to Valdor's horse. Yeah I got it, we'll leave the horses here in the field to graze while we go in the dungeon"

DM: "You really want to leave the horses here?"

PC 2: "No wait! They might run off or something. Let's tie them to a tree and leave some food and water. Then we'll go in. Remember, mine is the big white one"

DM: [Blinks and wonders]

This has given me an idea:

Hirlings, Henchmen, and Cohorts
The book of assistants and laborers

Where one can find rules on seneschals, chamberlains, butlers, maids, guards, drovers, teamsters, linkboys, cowboys, body servants, aides, aides de camp, bodyguards, viziers, ministers, masons, carpenters, and such folks as are needed by any successful adventurer.

Also includes Hirelings & Henchmen, the exciting fantasy RPG of the adventurers' help. Where you get to play the folks who stay behind to watch the stuff while the adventurers run off and have adventures. Skim the PCs' profits, steal building material for your new house, make shady deals with the local goblins, and earn big rewards for your years of faithful service. All this and more in, Hirelings & Henchmen.:p

From the same folks who brought you Greengrocers & Tailors, the fantasy RPG where you get to play a shopkeeper providing goods and services to adventurers. Part of Shopkeeps and Merchants, the guide to storeowners and merchants in RPGs

(I am incorrigable, please refrain from incorriging me.:D)
 


mythusmage said:


This has given me an idea:

Hirlings, Henchmen, and Cohorts
The book of assistants and laborers

Where one can find rules on seneschals, chamberlains, butlers, maids, guards, drovers, teamsters, linkboys, cowboys, body servants, aides, aides de camp, bodyguards, viziers, ministers, masons, carpenters, and such folks as are needed by any successful adventurer.

Also includes Hirelings & Henchmen, the exciting fantasy RPG of the adventurers' help. Where you get to play the folks who stay behind to watch the stuff while the adventurers run off and have adventures. Skim the PCs' profits, steal building material for your new house, make shady deals with the local goblins, and earn big rewards for your years of faithful service. All this and more in, Hirelings & Henchmen.:p

From the same folks who brought you Greengrocers & Tailors, the fantasy RPG where you get to play a shopkeeper providing goods and services to adventurers. Part of Shopkeeps and Merchants, the guide to storeowners and merchants in RPGs

(I am incorrigable, please refrain from incorriging me.:D)

*laugh*
Now I'm going to have to make you sign a waiver.
Your wording made it interesting and fun....
but if you recall we have the City Guide series of books, including more detail on the normal townfolk. How dare you release the titles in advance!!! :)
 

mythusmage said:
From the same folks who brought you Greengrocers & Tailors, the fantasy RPG where you get to play a shopkeeper providing goods and services to adventurers. Part of Shopkeeps and Merchants, the guide to storeowners and merchants in RPGs
Don't you realize that this is what some people would like. There's a thread in general discussion about PCs owning shops. I find it hard to laugh at this when there probably is a small market for such an item.

Joe
 

jmucchiello said:
Don't you realize that this is what some people would like. There's a thread in general discussion about PCs owning shops. I find it hard to laugh at this when there probably is a small market for such an item.

Joe

The particular way he worded it was very fun indeed.

However, as I meantioned up above... it is kind of ironic in a Dark Quest thread considering the products that have gained us much presence are the City Guide products that help flesh out shops.
 

Here's one for you;
The party has two pack mules, loaded with all their cold weather gear for the trip into the mountains. As they're approaching a city at the foot of the mountains, they see that the city is on fire, and army of orcs and ogre's and assorted nastiness abounds!

They run forward, hacking, slaying, hiding from the dragon, blah blah blah....

So the next session, I, the kindly DM, give them the update from their hiding spot. "The city is mostly silent, and Martin slipped out during the night to recover the mules from where they were wandering around outside the city..."

I don't think they even figured out they were lucky.
 

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