I'm thinking of revising DR in my campaign. The problem is that there aren't a lot of holy weapons in the campaign, but at the current level the party are meaeting more and more demons and devils.
Especially troublesome are demons with DR 15/cold iron and good. How many weapons fit that description.
Also, the flat DR 15 works against two-weapon fighters and archers more than against the guy with the greatsword. So I came up with this idea:
DR 5/whatever becomes DR 25%/whatever and prevents 1/4 of the damage from the attack.
DR 10/whatever becomes DR 50%/whatever and 1/2 of the damage from the attack.
DR 15/whatever becomes DR 75%/whatever and 3/4 of the damage from the attack.
Now an archer can hurt a devil with DR 15/whatever even if he doesn't have the whatever. Sure the arrows are only doing 1/4 damage, but it keeps the archer in the game.
Now calculating 3/4, 1/2, and 1/4 damage is a bit of a pain, so how about making it a mischance: as in DR 5 is a 25% mischance, DR 10 is a 50% mischance, and DR 15 is a 75% mischance.
Oh, and DR #/- stays the same so barbarians and elementals are unaffected.
Especially troublesome are demons with DR 15/cold iron and good. How many weapons fit that description.
Also, the flat DR 15 works against two-weapon fighters and archers more than against the guy with the greatsword. So I came up with this idea:
DR 5/whatever becomes DR 25%/whatever and prevents 1/4 of the damage from the attack.
DR 10/whatever becomes DR 50%/whatever and 1/2 of the damage from the attack.
DR 15/whatever becomes DR 75%/whatever and 3/4 of the damage from the attack.
Now an archer can hurt a devil with DR 15/whatever even if he doesn't have the whatever. Sure the arrows are only doing 1/4 damage, but it keeps the archer in the game.
Now calculating 3/4, 1/2, and 1/4 damage is a bit of a pain, so how about making it a mischance: as in DR 5 is a 25% mischance, DR 10 is a 50% mischance, and DR 15 is a 75% mischance.
Oh, and DR #/- stays the same so barbarians and elementals are unaffected.