Dr. Si's Curse of the Crimson Throne - Alpha Group

"Yes" Tristan says, hefting his glaive. "Let's get it over with!"

He peers down at the route to Lamm, not wanting to take the lead despite his words. Without his more powerful spells, he feels he can hold his own in a physical fight, but it's not his specialty.
 

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"Will do," says Kester. "Come on you lot. You heard the lady."


The children file out after the boy.

"Thank you Magic Lady," says Kuru.

"Thanks fer comin' ta get me, Uncle," says Roin. "Guess I'll be seein' ye in a bit. Torag be with ye."

Looking down the hole in the floor you see that there is an undercroft area to the fishery building, and that the floor that you are currently on is raised about 4 ft. above the surface of the river on weed-coated pilings. A wooden walkway leads around the edge, beneath the upper walkway between the rotting hull of the old barge and a doorway that leads under the building to shoreward. Light shines through the cracks of the door. An old skiff is tied up to the walkway. From where you are, a tangle of old nets, chains and rope form an impromtu ladder down to the edge of the walkway.

OOC: I realise I should have gone for "dwarf accent" for Roin before ;)
 

Bael kneels down and tries to spot something through the cracks in the floor. He also listens for unusual noises.

[sblock=OOC]
AC 16 (T13, FF13), HP 25/25, F +2,R+5,W+0
Resistance to cold 5, electricity 5, and fire 5.
Darkness 1/day, Sneak 1d6
Rapier +2 . 1d6+2 . 19-20/X2
Shortbow +3 . 1d6 . 20/X3

Perception +4

[/sblock]
 


Bael takes lead, searching the floor and walls for traps or weak material, as he moves.

[sblock=OOC]
AC 16 (T13, FF13), HP 25/25, F +2,R+5,W+0
Resistance to cold 5, electricity 5, and fire 5.
Darkness 1/day, Sneak 1d6
Rapier +2 . 1d6+2 . 19-20/X2
Shortbow +3 . 1d6 . 20/X3

Perception +4

[/sblock]
 



While Bael checks out the hole in the floor, Maya decides to look around for stairs or ladders or anything easier. After all, she reasons, they wouldn't want to make it too hard to get in and out of whatever was down there...would they?
 

Maya's investigations show no other way down to the level beneath the Old Fishery. Bael easily climbs down the tangled nets and ropes to the boardwalk below.

At one end, the hull of the old sloop forms a rotting wooden wall, at the other there is a door into an under level beneath the Fishery. Boarded up windows can be seen over the water (where the jigsaw shark still circles lazily). Light shines through the gaps in the wood of the door and windows.
 

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[sblock=OOC]So sorry I haven't been posting recently. I hope you all saw my post on the Talking the Talk forum indicating I'd be out for a while. I just moved and haven't had internet for a couple weeks. I can sometimes post from work, but that is rare.[/sblock]

Khadmeade spits in his own hand and grasps that of the boy, "A deal youngin'. 'Ere's yer first day's pay in advance too. Now hurry and git these others ter a safe place. Then keep an eye oot fer suspicious activity above and send us a warning if anything dangerous approaches. While yer at it, divest these two of their belongings. They won't be needin' I reckon. Have it done by the time we git back an' I'll have a wee bonus fer ye." he indicates to the half-orc and bound gnome. (We did tie the gnome right? If not we do that now with whoever has the best Use Rope skill.)

Khademeade follows closely after Bael assuming he can take 10 with his -5 Climb check modifier and succeed. If not, he may consider going armorless and shieldless, or taking the half-orc's armor since I believe the half-orc was lightly armored.
 

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