Dr. Si's Curse of the Crimson Throne - Alpha Group

Bael looks for a place to hide and wait for the others to follow him.

[sblock=OOC]
AC 16 (T13, FF13), HP 25/25, F +2,R+5,W+0
Resistance to cold 5, electricity 5, and fire 5.
Darkness 1/day, Sneak 1d6
Rapier +2 . 1d6+2 . 19-20/X2
Shortbow +3 . 1d6 . 20/X3

Stealth +8 (including ACP)
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OOC: No probs with tying the gnome. Pathfinder doesn't use the Use Rope skill - the DC for escaping from bindings depends on the binders Combat Manouvre Bonus, which seems a bit screwy. That would make fighters better at tying people up than rogues, which seems... non-traditional. I might give a bonus for high related skills.

The half-orc is wearing studded leather armour and was carrying a light shield, but Khadmeade is able to climb down the ropes with care.

IC:

Gathered in the cramped quarters beneath the Fishery (Bael having little trouble finding a shadowy corner in which to lurk), you see that there is door leading into a lower section of the buidling, built into the steep bank of the Jeggare River. Although the floor of the lower floor of the Fishery overhangs and partly blocks this door, it looks like it is in fact full-sized. Light shines through the gaps, but no noises other than the gentle lapping of the waves, and Khadmeade's whistling, can be heard.
 


"That is just what I'm thinking. You magic-users should cast your spells and then we will just storm into the room." Bael answers the dwarf with a nod.

[sblock=OOC]
AC 16 (T13, FF13), HP 25/25, F +2,R+5,W+0
Resistance to cold 5, electricity 5, and fire 5.
Darkness 1/day, Sneak 1d6
Rapier +2 . 1d6+2 . 19-20/X2
Shortbow +3 . 1d6 . 20/X3

Stealth +8 (including ACP)
[/sblock]
 

"I dinnae have much in the way of spells to cast lad, but I can heal up our wounds by channeling Torag's positive energy. Anyone wounded, gather 'round."

With that, Khadmeade expends a few bursts of positive energy. He needs it for himself as much as anything. He will also go ahead and cast vigor on himself for good measure.

1st burst: 5
2nd burst: 2
3rd burst: 5
(That's a total of 12 hp healed for anyone standing within 30 feet.)

[sblock=Relevant Statistics]
hp 21 (curently 18 plus 1 temporary)
Special Actions channel energy 6/day (3 remaining)
1st—bless*, remove fear
0—detect magic, stabilize, vigor
*already cast[/sblock]
 

Maya prepares herself to cast a protective spell on herself just before entering Lamm's bedraggled durance.

(Casting Shield just before bustin' in.)
 


Beyond the door is a large room, chill and damp with the smell of river water. Light comes from a single sputtering lantern at the far end of the room. Across the centre of the room is a wood-sided pit of water, with a large and scarred looking alligator swimming in it. Narrow walkways lead across to either side of the pit, next to the walls. The pit is surrounded by four wooden pillars that hold up the ceiling, each fitted with a rusty pair of manacles.

On the far side of the room, on the right hand side, is a large pile of junk - broken crockery, rusty shields, dented brass and pewter homeware, all piled high on three tables on the verge of collapse.

To the left of this is a wooden partition wall with an open door. At this door, lit by candlelight, is a wizened, bow-legged old man, jaundiced and pinched, with a sneer on his face and hate in his eyes. He is dressed in grey rags and a broad-brimmed hat, and holds a hand crossbow.

"Who the hell are you people?" he says aggressively. "I'll rip out yer gizzards and feed 'em to Gobbleguts for this." He raises his crossbow and fires at... the alligator, which goes into a mad frenzy, leaping up the sides of its pit and snapping its fearsome jaws.

[sblock=OOC]
Initiative order:

Lamm (already acted)
Tristan
Bael
Khadmeade
Maya
Alligator
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