Leif
Adventurer
Jerrigan Arbordelve
Intrigued and suddenly alert, Jerrigan wants to know more: "Combined? That sounds promising. But I don't really understand the connection you are making, Tristan. I mean, the 'deserter guards' are, well, deserters. Can they be trusted? And they will surely want to be fronted some significant gold. But if their RELIABLE help could be secured, then they would certainly make apprehending the 'slicer' much easier. If fact, we could even let a few squads of guardsmen lead the effort, and spare ourselves a potentially crippling encounter with a mad halfling."
[sblock=Stat Block]
Jerrigan Arbordelve, Cleric 1 of Sarenrae (Goddess of Sun, Redemption, Honesty, & Healing)
HP: 24
AC: 20, FF: 16, T: 14
Saves:
Fort= +4 [+2(class),+2(ability)]
Ref= +3 [+0(class),+3(ability)]
Will= +5 [+2(class),+2(ability), +1(background trait)]
Scimitar= Att +2, Dam 1d8+1
Domains:
Fire (domain power at 1st level, Fire Bolt - ranged touch for 1d6+1/2levels),
Healing (domain power at 1st level, Rebuke Death - dying subject regains 1d4 hp)
Spells Prepared
0 Level: Detect Magic, Guidance, Resistance
1 Level: Bless, Summon Monster I*
*converted to cure spell of same level
[/sblock]
Intrigued and suddenly alert, Jerrigan wants to know more: "Combined? That sounds promising. But I don't really understand the connection you are making, Tristan. I mean, the 'deserter guards' are, well, deserters. Can they be trusted? And they will surely want to be fronted some significant gold. But if their RELIABLE help could be secured, then they would certainly make apprehending the 'slicer' much easier. If fact, we could even let a few squads of guardsmen lead the effort, and spare ourselves a potentially crippling encounter with a mad halfling."
[sblock=Stat Block]
Jerrigan Arbordelve, Cleric 1 of Sarenrae (Goddess of Sun, Redemption, Honesty, & Healing)
HP: 24
AC: 20, FF: 16, T: 14
Saves:
Fort= +4 [+2(class),+2(ability)]
Ref= +3 [+0(class),+3(ability)]
Will= +5 [+2(class),+2(ability), +1(background trait)]
Scimitar= Att +2, Dam 1d8+1
Domains:
Fire (domain power at 1st level, Fire Bolt - ranged touch for 1d6+1/2levels),
Healing (domain power at 1st level, Rebuke Death - dying subject regains 1d4 hp)
Spells Prepared
0 Level: Detect Magic, Guidance, Resistance
1 Level: Bless, Summon Monster I*
*converted to cure spell of same level
[/sblock]