Dr. Si's Curse of the Crimson Throne - Alpha Group

Jerrigan Arbordelve

Intrigued and suddenly alert, Jerrigan wants to know more: "Combined? That sounds promising. But I don't really understand the connection you are making, Tristan. I mean, the 'deserter guards' are, well, deserters. Can they be trusted? And they will surely want to be fronted some significant gold. But if their RELIABLE help could be secured, then they would certainly make apprehending the 'slicer' much easier. If fact, we could even let a few squads of guardsmen lead the effort, and spare ourselves a potentially crippling encounter with a mad halfling."

[sblock=Stat Block]
Jerrigan Arbordelve, Cleric 1 of Sarenrae (Goddess of Sun, Redemption, Honesty, & Healing)
HP: 24
AC: 20, FF: 16, T: 14

Saves:
Fort= +4 [+2(class),+2(ability)]
Ref= +3 [+0(class),+3(ability)]
Will= +5 [+2(class),+2(ability), +1(background trait)]

Scimitar= Att +2, Dam 1d8+1

Domains:
Fire (domain power at 1st level, Fire Bolt - ranged touch for 1d6+1/2levels),
Healing (domain power at 1st level, Rebuke Death - dying subject regains 1d4 hp)


Spells Prepared
0 Level: Detect Magic, Guidance, Resistance
1 Level: Bless, Summon Monster I*

*converted to cure spell of same level
[/sblock]
 

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"I would say, we do the more profitable. Looks like the slicer could be. Doing both will give the most, though." Bael responds, scratching his chin.

[sblock=OOC]

Bael
AC 16 (T13, FF13), HP 25/25, F +2,R+5,W+0
Resistance to cold 5, electricity 5, and fire 5.
Darkness 1/day, Sneak 1d6
Rapier +2 . 1d6+2 . 19-20/X2
Shortbow +3 . 1d6 . 20/X3

Stealth +8 (including ACP)
Perception + 4
[/sblock]
 

"Hmm ... we don't know if they can be trusted, but we could probably figure that out after we meet them. They are deserters but it didn't really sound as if they've gone bad, handing out meat and all.

Still, now that I think about it, it's probably best not to involve them yet. It's just something we can consider trying if the case looks liable to go on a long time.

So where can we start to find out about the 'slicer'? I guess we could ask this Cecili for a description. And ask some of the city guards.

And ... maybe look up our rescued urchins. They got around, and may know something."
 

Jerrigan Arbordelve

"It would certainly arouse no suspicions for a priest like myself to visit some of the more 'downtrodden' members of society, like these 'urchins'. And who could blame me if I took along bodyguards when venturing into the rougher sections of the city?"

[sblock=Stat Block, Jerrigan]
Jerrigan Arbordelve, Cleric 1 of Sarenrae (Goddess of Sun, Redemption, Honesty, & Healing)
HP: 24
AC: 20, FF: 16, T: 14

Saves:
Fort= +4 [+2(class),+2(ability)]
Ref= +3 [+0(class),+3(ability)]
Will= +5 [+2(class),+2(ability), +1(background trait)]

Scimitar= Att +2, Dam 1d8+1

Domains:
Fire (domain power at 1st level, Fire Bolt - ranged touch for 1d6+1/2levels),
Healing (domain power at 1st level, Rebuke Death - dying subject regains 1d4 hp)


Spells Prepared
0 Level: Detect Magic, Guidance, Resistance
1 Level: Bless, Summon Monster I*

*converted to cure spell of same level
[/sblock]
 


Jerrigan Arbordelve

"I agree. Let's first locate this Cecili and get a description of the Slicer. Then we should talk to the watchmen who have been on the case, or who have at least talked to witnesses."

OOC: If we're all in agreement on this course of action, I say we begin immediately.

[sblock=Stat Block, Jerrigan]
Jerrigan Arbordelve, Cleric 1 of Sarenrae (Goddess of Sun, Redemption, Honesty, & Healing)
HP: 24
AC: 20, FF: 16, T: 14

Saves:
Fort= +4 [+2(class),+2(ability)]
Ref= +3 [+0(class),+3(ability)]
Will= +5 [+2(class),+2(ability), +1(background trait)]

Scimitar= Att +2, Dam 1d8+1

Domains:
Fire (domain power at 1st level, Fire Bolt - ranged touch for 1d6+1/2levels),
Healing (domain power at 1st level, Rebuke Death - dying subject regains 1d4 hp)


Spells Prepared
0 Level: Detect Magic, Guidance, Resistance
1 Level: Bless, Summon Monster I*

*converted to cure spell of same level
[/sblock]
 


"I'm ready. I was spawned ready!" Bael responds..

[sblock=OOC]

Bael
AC 16 (T13, FF13), HP 25/25, F +2,R+5,W+0
Resistance to cold 5, electricity 5, and fire 5.
Darkness 1/day, Sneak 1d6
Rapier +2 . 1d6+2 . 19-20/X2
Shortbow +3 . 1d6 . 20/X3

Stealth +8 (including ACP)
Perception + 4
[/sblock]
 


The woman gives Jerrigan big hug.

"Oh, you lovely, lovely man," she says. "I knew you'd help. I'll take you to my cousin, then, she can tell you all about it." She frowns. "Or, well, my aunt'll probably do the talking, 'less y'can get Ceceli on her own, which I doubt, but nevermind, she can tell you anyway. Oh, my names Natalya, by the way, here, come on, I'll take you there!"

Dromdal Manor is an old two-storey building with green shingle and a steep-pitched roof, set amidst a modest garden that has seen better days. The dark green shutters are all closed, and the exterior paint and plaster are peeling.

"My aunt is quite old, and they don't have the servants any more to make the place look better," Natalya explains apologetically.

Chipped marble steps flanked by stone lions lead up to a veranda that also follows round to the right of the house. Natalya walks up and knocks on the door, which is opened almost immediately by a frail old halfling.

"Ah, Barnsworth. It's me, Natalya. Is my aunt in?" asks Natalya.

Barnsworth looks at her quizzically, then with a barely auible grunt and a wave of his hand he beckons you all in. "Barnsworth's been in the family a long time," says Natalya in a loud whisper, "My aunt won't get rid of him, despite the fact he's not much good for anything anymore. Poor Ceceli has to do most of the work around here now."
 

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