Dr. Si's Curse of the Crimson Throne - Alpha Group

Jerrigan Arbordelve

Jerrigan looks almost terminally mortified when Natalya subjects him to her punitive embrace, but he does his best to recover. "Ahem! Yes, well, ahh, lead on then, madam."

When they reach the house and Natalya summons Barnsworth, Jerrigan salutes the halfling with great respect.

[sblock=Stat Block, Jerrigan]
Jerrigan Arbordelve, Cleric 1 of Sarenrae (Goddess of Sun, Redemption, Honesty, & Healing)
HP: 24
AC: 20, FF: 16, T: 14

Saves:
Fort= +4 [+2(class),+2(ability)]
Ref= +3 [+0(class),+3(ability)]
Will= +5 [+2(class),+2(ability), +1(background trait)]

Scimitar= Att +2, Dam 1d8+1

Domains:
Fire (domain power at 1st level, Fire Bolt - ranged touch for 1d6+1/2levels),
Healing (domain power at 1st level, Rebuke Death - dying subject regains 1d4 hp)


Spells Prepared
0 Level: Detect Magic, Guidance, Resistance
1 Level: Bless, Summon Monster I*

*converted to cure spell of same level

[/sblock]
 

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Looking at the status of the building, Bael says in a low voice: "Perhaps I have to apologize for thinking you got much money..."

[sblock=OOC]

Bael
AC 16 (T13, FF13), HP 25/25, F +2,R+5,W+0
Resistance to cold 5, electricity 5, and fire 5.
Darkness 1/day, Sneak 1d6
Rapier +2 . 1d6+2 . 19-20/X2
Shortbow +3 . 1d6 . 20/X3

Stealth +8 (including ACP)
Perception + 4
[/sblock]
 

Natalya gives Bael a sad smile. "The Dromdals didn't do very well from the Cousin's War, and we've been going downhill ever since then, and that's what, two hundred years ago. Everyone thinks if you have a big house you must be rich, but usually any money you have is all tied up in the big house and it costs more to keep it running than you earn. Not that other people in Korvosa don't have worse problems and some don't even have a small house to live in." She looks at Jerrigan warmly. "I don't want you to think just 'acos I've got a family name that I don't see what life is really like," she adds.
 

Jerrigan Arbordelve

Jerrigan gives Natalya a slight bow, and says, "But, of course, madam, I would expect no less from a woman such as yourself."

[sblock=Stat Block, Jerrigan]
Jerrigan Arbordelve, Cleric 1 of Sarenrae (Goddess of Sun, Redemption, Honesty, & Healing)
HP: 24
AC: 20, FF: 16, T: 14

Saves:
Fort= +4 [+2(class),+2(ability)]
Ref= +3 [+0(class),+3(ability)]
Will= +5 [+2(class),+2(ability), +1(background trait)]

Scimitar= Att +2, Dam 1d8+1

Domains:
Fire (domain power at 1st level, Fire Bolt - ranged touch for 1d6+1/2levels),
Healing (domain power at 1st level, Rebuke Death - dying subject regains 1d4 hp)


Spells Prepared
0 Level: Detect Magic, Guidance, Resistance
1 Level: Bless, Summon Monster I*

*converted to cure spell of same level
[/sblock]
 

"Indeed, you seem like fine people" Tristan says, though he still seems melancholy.

He looks around carefully, trying to note likely hiding spots, neighboring buildings, and windows and other points of entry.
 

Barnsworth leads you down a short hallway (a door on each side) that opens directly into a spacious dining hall. The carpets and hangins are old and warn, and since all the windows are shuttered the room is lit only by oil lamps in peeling gold leaf.

A large dining table dominates the room, with 12 chairs and places settings that gleam in the lamplight. To your left is a large fireplace, and a huge apainting of some dark-haired society beauty, looking coquettishly over her shoulders as she ascends a staircase, dominates the wall.

Barsnworth approaches the other figures in the room. An elederly woman dressed in expensive clothing and jewellry, face heavily made-up to disguise the signs of aging, this woman is just about recognisable as the beauty from the painting. She is sat in a wheeled wooden chair, and behind her, eyes downcast, is a young plain woman os similar cast to Natalya. A small spoilt-looking dog dressed in ribbons sits on the old lady's lap, and a huge sturdy mastiff sits quietly by her side.

"Who is this?" asks the old lady in shrill, stern tones.

Natalya gives a little curtsy as she enters.

"Please Aunt Aur... Ma'am, these are some people who have come to protect you. Lady Auraluna Dromdal, may I present, er..." She falters over your names.

[SBLOCK=Kinem]
On the way in, Tristan notices the following:

Windows- at the front of the house, there are four on the ground floor (two either side of the door. Another three on the second floor, and two gable windows up at the attic level. All are closed with pine-green shutters. Without further exploration he can't tell what the other sides of the house are like.

Grounds - mainly to the right of the house, hemmed in with a tall, unkempt hedge. He notices a rickety old garden shed and a small black closed carriage parked in the ground (no sign of stables or horses).

Neighbours - this being Noble's Hill the nearest neigbours are a respectable distance away behind walls, hedges and large gardens.
[/sblock]
 

"Maya," the Shoanti sorceress fills in shortly. As these were outlanders, she didn't bother to tell them her tribe or clan. It wouldn't mean anything to them anyway.

"And the first thing to do if we are to protect you is move you somewhere else. This house gives every advantage to your enemy."
 

Jerrigan Arbordelve

"Madam, I am Jerrigan Arbordelve, Priest of Sarenrae, and I must agree with the assessment of my friend, Maya. But this does not have to unduly disrupt your life. I imagine that you must surely have at least one relative or friend whom you can trust implicitly, and as soon as we confirm the safety and security of such a person's home, we could escort you there with as little ado as possible under the circumstances."

[sblock=Stat Block, Jerrigan]
Jerrigan Arbordelve, Cleric 1 of Sarenrae (Goddess of Sun, Redemption, Honesty, & Healing)
HP: 24
AC: 20, FF: 16, T: 14

Saves:
Fort= +4 [+2(class),+2(ability)]
Ref= +3 [+0(class),+3(ability)]
Will= +5 [+2(class),+2(ability), +1(background trait)]

Scimitar= Att +2, Dam 1d8+1

Domains:
Fire (domain power at 1st level, Fire Bolt - ranged touch for 1d6+1/2levels),
Healing (domain power at 1st level, Rebuke Death - dying subject regains 1d4 hp)


Spells Prepared
0 Level: Detect Magic, Guidance, Resistance
1 Level: Bless, Summon Monster I*

*converted to cure spell of same level
[/sblock]
 

Maya shakes her head. "No. Moving to someone you know just makes you easy to follow. It should be to someplace no one would expect. Somewhere you can be lost in this hive, with no trail and no tracks to follow."
 

Jerrigan Arbordelve

"Yes, I guess that is a consideration if you are planning to remain in hiding for an extended period. My hope, though, was that we will be able to identify and eliminate this threat in a reasonable period of time, which would make such extreme precautions superfluous."

[sblock=Stat Block, Jerrigan]
Jerrigan Arbordelve, Cleric 1 of Sarenrae (Goddess of Sun, Redemption, Honesty, & Healing)
HP: 24
AC: 20, FF: 16, T: 14

Saves:
Fort= +4 [+2(class),+2(ability)]
Ref= +3 [+0(class),+3(ability)]
Will= +5 [+2(class),+2(ability), +1(background trait)]

Scimitar= Att +2, Dam 1d8+1

Domains:
Fire (domain power at 1st level, Fire Bolt - ranged touch for 1d6+1/2levels),
Healing (domain power at 1st level, Rebuke Death - dying subject regains 1d4 hp)


Spells Prepared
0 Level: Detect Magic, Guidance, Resistance
1 Level: Bless, Summon Monster I*

*converted to cure spell of same level
[/sblock]
 
Last edited:

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