Dr. Si's Curse of the Crimson Throne - Alpha Group


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"Don't you 'woman' me!" says Lady Dromdal, outraged. Then surprisingly, she laughs. A dry chuckle that sounds like it doesn't get used much. "You've got spirit, girl," she says. "But as you can see, I'm confined to this chair. My house has been modified so that I can get around. I simply cannot go anywhere else. But if are worried about the 'defensive capabilities', is that how you'd express it? of this house, by all means take a look around." She sweeps her hand around the room. "I've counted all the valuables, by the way."

OOC: Map attached. To help you interpret the dim colours, You can through the hall to the south, with a door either side. On the left-hand wall is a fireplace, the object in the top left is a sort of elevator for Lady D's wheelchair. Other doors lead out on the right hand of the north wall, and bottom of the west wall. Stairs go up to the bottom right.
 

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Tristan sighs. "We'll take a look around. We should list all of the possible entrances, especially the small ones, and arrange to monitor or block off windows and such.

But there are too many ways in. I think the main thing will be not to leave the Lady alone.

Maya, if we go to try and round up some more guards, do you think it would be safe to leave you as the watcher here?"


The main risk to Lady Dromdal's life, of course, would be Maya's temper. But Maya's a woman, and can stay with the Lady when we can not.
 

OOC: Guess I'm NPCing Maya. Should be fun.

IC:
Maya glances at Lady Dromdal with a sour look on her face, and folds her arms. Her expression does not look happy, but she raises her eyebrows at Tristan briefly as if to say "go on then, before I change my mind".
 

ooc: My plan is that first the PCs will explore the house to note entrances, which hopefully does not need to be roleplayed out unless there is danger in the house already, then the rest of us will go to see the AWOL city guards and try to recruit them. What do you think?
 

Jerrigan Arbordelve

"A good plan that you have there, Tristan, and I especially like that Maya is being stationed with Lady Dromdal. I think that Maya should become accustomed to often being her constant companion, preferably 22-23 hours every day," (note that Jerrigan did NOT say this while Shayuri was still around! :D) "and Tristan and I should maintain a constant vigil with frequent patrols around the area where the Lady is presently located. But, this plan could change if we are able to locate some able guards to help us...."

OOC: Jerrigan is all set to go with you, Tristan. Great idea to hire guards and take the pressure off of us! Please, handle that however you see fit, Dr. Si!

[sblock=stat block, Jerrigan]
Jerrigan Arbordelve, Cleric 1 of Sarenrae (Goddess of Sun, Redemption, Honesty, & Healing)
HP: 24
AC: 20, FF: 16, T: 14

Saves:
Fort= +4 [+2(class),+2(ability)]
Ref= +3 [+0(class),+3(ability)]
Will= +5 [+2(class),+2(ability), +1(background trait)]

Scimitar= Att +2, Dam 1d8+1

Domains:
Fire (domain power at 1st level, Fire Bolt - ranged touch for 1d6+1/2levels),
Healing (domain power at 1st level, Rebuke Death - dying subject regains 1d4 hp)


Spells Prepared
0 Level: Detect Magic, Guidance, Resistance
1 Level: Bless, Summon Monster I*

*converted to cure spell of same leve
[/sblock]
 
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It takes a while to check on the security of Dromdal Manor, mainly because Lady Dromdal insists on accompanying you everywhere in her wheelchair, pushed by a silent Ceceli. Because the chair is quite unwieldy, her Ladyship tends to get in your way a lot, under which circumstances Ceceli is bombarded with a lot of impatient complaints. "Get a move on girl! Oh, you're doing that wrong, now look what you've done! Careful!" and so on. Her little lap dog rides on the chair as well, occasionally growling at Bael, and the huge mastiff also seems to be everpresent, watching the newcomers with a cross between interest and hunger.

There are only two doors on the ground floor - the front door that you used earlier, and the rear (actually side) door for servants (or, in this case, the decrepit Barnsworth). All the windows are shuttered, with the curtains drawn, which is just as well since there are lots of them.

The general impression of Dromdal Manor is one of fading grandeur, like Lady Dromdal herself. Some rooms, belonging to the absent Lord Dromdal, are locked and unused. Ceceli's room is that of a pampered young girl, all pinks and frills, despite the fact that Ceceli must be in her forties by now, and recently widowed. Barnsworth's room is a simple, spartan chamber with an immaculately made bed and white sheets, but little else. There are two doors that Lady Dromdal refuses to open. One leads to the attic, the other the basement, and she insists that there is nothing of interest there, no way in and the doors are locked anyway.

[SBLOCK=OOC]
If there's nothing else you want to do at Dromdal Manor for the moment, I'll move on to All The World's Meat.
[/SBLOCK]
 
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Jerrigan Arbordelve

OOC: I'm good with moving on :)


[sblock=stat block, Jerrigan]
Jerrigan Arbordelve, Cleric 1 of Sarenrae (Goddess of Sun, Redemption, Honesty, & Healing)
HP: 24
AC: 20, FF: 16, T: 14

Saves:
Fort= +4 [+2(class),+2(ability)]
Ref= +3 [+0(class),+3(ability)]
Will= +5 [+2(class),+2(ability), +1(background trait)]

Scimitar= Att +2, Dam 1d8+1

Domains:
Fire (domain power at 1st level, Fire Bolt - ranged touch for 1d6+1/2levels),
Healing (domain power at 1st level, Rebuke Death - dying subject regains 1d4 hp)


Spells Prepared
0 Level: Detect Magic, Guidance, Resistance
1 Level: Bless, Summon Monster I*

*converted to cure spell of same level
[/sblock]
 

[sblock=OOC]
Same here. Ready to move on.

Bael
AC 16 (T13, FF13), HP 25/25, F +2,R+5,W+0
Resistance to cold 5, electricity 5, and fire 5.
Darkness 1/day, Sneak 1d6
Rapier +2 . 1d6+2 . 19-20/X2
Shortbow +3 . 1d6 . 20/X3

Stealth +8 (including ACP)
Perception + 4
[/sblock]
 

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