Dr. Si's Curse of the Crimson Throne - Beta Group

Thorson

The big half-orc looks at the chest, then down at his axe. Weighing his options without much care, a thought comes to mind and he walks back over to Lamm and the others.

Does he have keys on him? There's a lockbox in his room.

Seeing Lynn's frantic ministrations Thorson feels some compassion and attempts to help her for a moment.
 

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Dj'hân listens with skepticism to Edmond's theory while helping Lynn. He frowns momentarily in confusion. "Indoor... wind? What are you talking about?" To the boy it seems clear; the blast of heat that struck Lamm issued from the magic wand that he'd leveled at the old crook.

In response to the hulking half-orc's inquiry, Dj'hân grins a wide impish smile, pulls off his red cap, reaches in and pulls out a ring of keys which he holds up high over his head for Thorson to take. "Like these?"

[sblock=OOC]Looking over post #59, I see that the wind Edmond seems to be referring to happened when Dj'hân and Thorson were standing in the open doorway. A warm breeze blowing in through an open door hardly seems unusual or particularly memorable to Dj'hân.[/sblock]
 

Perfect, Thorson smiles at Dj'hân. After trying his luck with Lamm's stabilization, Thorson heads over to the lockbox and tries Lamm's keyring on it until he finds something that works. If he finds nothing, he bashes the lock in as best he can.
 

Lamm was fading, Lynn continued to try to the best she could but a gathering cloud of dispair was forming in the back of her mind. He was going to die and this was all going to be for naught.

When Thorson offered his assistance she looked up at him with a glimmer of desperate hope in her eyes.

The lockbox! Maybe he's stashed something we can use in there.
 


By the time Edmond has returned with Hookshanks, Lynn and the others have managed to stabilise Lamm, ironically expending almost as much effort in keeping him alive as had been in defeating him. The old crook is weak, but will probably revive in time.

Meanwhile, Thorson tries the bunch of keys in the strongbox and finds one that fits.

Inside are thirteen little cloth-wrapped bundles of various shapes and sizes. They turn out to be:
a narrow teak cigar case
inlaid with tiny bits of jade
a 2-pound gold bearing the Cheliax coat of arms
a miniature gold crown
a fist-sized scrimshaw carving of a kraken with garnets for eyes
a silver ring bearing the inscription “For Emmah—the light in my nights,”
a highly realistic and highly scandalous ivory figurine of two entwined succubi
a ring bearing the signet of three sails in a circle
an adamantine arrowhead
an abalone-shell holy symbol of Shelyn
a tiny glass tube containing an oily liquid,
an obsidian wand
a crystalline vial containing a silvery liquid
a bejeweled brooch with a broken clasp.

[SBLOCK=OOC]
I won't bore you with all the untrained Heal, Aid Another and self-stabilisation checks I made, but it worked eventually.
[/SBLOCK]
 

Once Lamm seems stable enough, Dj'hân allows his curiosity to take hold as he follows Thorson in exploring Gaedron's room.

OOC: Dj'hân will open up the wooden hat box during his search.
 

Thorson

Thorson retrieves the ring and brings it to Edmond, This what you're looking for? There's some other stuff in the chest, we can grab it all easy enough and take it with us to split up later.

OOC: I totally missed the hatbox, here's to hoping the cards are in there.
 

A cloud of black flies buzz out of the hatbox when Dj'hân opens it. Inside is a grim trophy - a severed head. A set of Harrow cards can be seen tucked underneath the decaying stump.

Even in death, this head is obviously that of Zellara.

And also obviously, she has been dead for weeks.
 

Dj'hân drops the box's wooden lid and SCREAMS like the frightened child that he is upon making the gruesome discovery. Gasping for breath, the terrified boy backs away from the box.
 

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