Cadfan said:
Bad: We need a dragon that is blue. He'll breathe lightning, because we gave cold to the white dragon, because lightning hasn't been used yet, and because nothing else is remotely close to blue. He'll live in a desert even though deserts aren't really famous for their thunderstorms, and he'll burrow underground, because we haven't used those yet.
I think you're closer, but I don't think it's we need a blue dragon... I suspect it's we need dragons that breath: Fire!
What other elements can we have dragons bring, everyone expects dragons to breath fire. Can we make a new challenge? What about other elements? Earth? not so much. Air? Maybe. Cold air works. Water? Again, not really. What about quasi-elements? Lightning! What are some other things that are bad for the player? What about poison?
We need some way to differentiate these dragons, or players will never know what to expect when they run into a dragon. You can't just say a dragon approaches anymore because they don't all breathe fire. What's an easy way to tell what type of challenge you face? Color!
Fire = Red, etc...
They have to live somewhere: Green = Forest, White = Ice, Black = Swamps, Red = Mountains (it wasn't volcanoes but hills and mountains in OD&D/AD&D), what other environs need covering? Deserts. Blue would stand out great in a desert, you'd see them coming from a mile away! (also, if I recall correctly, all OD&D/AD&D dragons burrowed).
35 years later it's easy to take pot shots, but I can imagine from a systemic development way as I've imagined above. Before that there was Smaug (and a footnote to Ancalagon the Black). They came up with concrete challenges for the players to deal with and set those challenges in environs that mostly matched up with their abilities and colors.
Seems good to me.
And if you want to chastise WotC for anything in this case, chastise them for not changing the name of the creature from which the game derives it's first word in the title, to what would be the massive public outcry (just look at the horror of people not having metallic dragons in the MM1 of 4e (further tangent: only gold dragons existed in the first MM)). I'd say holding on to tradition in this case is good.
On a personal note, the blue dragons in the desert has always been one of my most vivid and favorite imaginings. Seeing the shockingly blue dragon through the crisp desert air against the bright yellow or light brown sand dunes. He's the king, baby, he don't need no camouflage; blending is for the birds. Check me out while I bask in the bright desert sun.
What's Good for you, doesn't mean it's Good for me. Same holds for Bad. Your descriptions sound boring and cliched. D&D dragons only seem cliched now because they've been around for 35 years, they are more than cliche, they are tradition. And one that serves the game quite well, in my opinion. Which has been my point all along. You're welcome to your opinion, but it doesn't make it fact or truth.