Campaign Components "Knights: Honor and Chivalry in Any D&D Game," by Michael John Tresca. This aims to help give the pieces necessary to create the proper feel of a knightly campaign, and is useful for players as well as DMs. It includes rules for Honor Points, as well as rules and guidelines for running tournaments, including jousting and other melee and target events. Suggests tweaks to standard D&D game elements (dungeons, monsters, cohorts, etc.) to make them fit better with a chivalric feel, as well as additional elements that could be included (such as hunts or crusades). There's a sample code of chivalry and the basics of feudalism; there's also alternatives to feudalism for introducing knights, and a sidebar giving real world examples of knight-like groups from other cultures. Concepts for adventuring parties, how different classes fit in and what character types they're appropriate for (such as courtier, spy, herald, animal handler). A number of other bits and pieces and pieces scattered around the 21 pages.