Olive said:
could someone explain the swashbuckling feats to me? dragon 300 only arrived here last week...
Just for the record, here are the names of the feats:
Parry
Armoured Fencer (Heavy) (Let you use the Parry feat while better armoured)
Armoured Fencer (Medium)
Crushing Defense (Parry with a twist)
Expert Parry
Guarded Defense
Improved Parry
Incredible Parry
Protective Parry
Steel Skin (unarmed parry, basicly)
Circle Student
Circle Master
Danger Sense
Kick Them While They're Down
Single Blade Style (I love this one)
Snatch Weapon
The fencing styles are:
Mercy's Blade
Nimble Feet
Rapier and Dagger
Fencer's Insight
Also has a bunch of new weapons and such for fencers including the (groan) mandatory exotic elven "Better than any human weapon" fencing weapon. Does include some rules for a "dueling cloak" though, which is really cool and much appreciated.
Also has a bunch of examples of new uses for different skills... Wooing for diplomacy, throw someone off balance for balance, etc.
The swashbuckling article also has suggestions and tips for a DM running that type of game, example of ways PCs could fit into such a game, monsters in a swashbucking game (Including a really cool and slightly hillarious picture of an illithid in a zorro-esq mask/cape outfit holding a dagger), some adventure hooks, suggestions for how to handle existing races and classes in said game style, some stuff on honor and prestige, and closes with a nice list of suggest reading/viewing.
Overall, a very impressive atical.
The masterwork bardic peices are a really nice idea, and one I'm going to be sure to use. Some good rules, and enough fluff to be interesting to read, but generic enough that you can use them for just about any fantasy game.
I liked the alchemy section too, but, then, I'm a fan of alchemy in general. Basicly, it lists a bunch of new plants and so forth, details them briefly, including describing what they look like and where to find them, and then for each one lists something you can make with it.
New alchemical items are:
Burn Salve
Devil's Soap
Dragon Brew
Elf Hazel
Frost Lotion
Gash Glue
Goblin Ink
Icewalker Oil
Journeyman's Friend
Lantern Stars
Memorybind
Mindfire
Night Venom
Oakdeath
Purebalm
Senses
Shinewater
Titan Gum
Vine Oil
White Sanguine
Wittlewort Brew
Overall very impressed also with both the Troll Ecology section -- though I will admit the Savage Claw advancement chart isn't my favorite peice of work (I don't like advancement charts, really) -- and the Claw of Gold theives guild. This also includes a pretty cool "Draconic" template.
The info on the Beggar's Union was interesting too, though I don't anticipate using it any time soon (It's mostly stuff that would be out of my players "area").