Re: Re: Re: Re: Dragon #309
ColonelHardisson said:
Yes, I felt it was necessary to mention that I disagreed with your assertion that the usefulness of such material in a D&D game was "slight." Again, in your campaign this may be true. In many others, it may not.
I can see that D&D battle information could be well used in a campaign, I just don't see it being used very frequently, and I do understand that other people's mileage may vary.
ColonelHardisson said:
One thing I've found over the years I've been on the internet is that the way D&D is played around the world is, in many cases, very much like how I've played over almost 25 years. In many other cases, it was played massively differently.
I can understand that there are D&D campaigns where players run armies on a regular basis, that is just not my idea of a D&D campaign. A game where clashing armies are part of what is happening, yes that can make for a lot of good adventures.
In my 20 years of D&D gaming, and in the many campaigns I have played in and run in that time, my experience has been of 1 or 2 battlefield situations that required tactical and strategic action on the part of characters. Now I admit, my experience maybe skewed, because I have also played a lot of battlefield games using table top miniatures, and I didn't need that in D&D, so it maybe that I opted for what I think D&D is best at, and wanted and that is character based play.
ColonelHardisson said:
Dragon tries to appeal more than just one person's view of how the game is supposed to be played.
Don't get me wrong, I think that Dragon, is mostly a very good magazine, I have an airmail subscription to the UK. It was just that I felt this issue was the least useful and had some of the lowest quality of articles since 3rd edition started. I still can't get over that Art of War article.
ColonelHardisson said:
Maybe not the best use of your playing time. Again, many find it an enjoyable way to game. I've found that many people rankle at blanket assertions of how others should or shouldn't play the game. You specifically may not game that way; that doesn't mean it's a waste of time for others.
I do not think that I made any blanket assertions, nor did I mean to imply that it was a waste of time if people played it differently, and I certainly don't think that.
However, my preference for a battlefield game would be for a ruleset specifically designed for that type of game. If a D&D campaign did require a battlefield command by players, I would suggest adapting such a ruleset to the situation.
GamerMan12