Vocenoctum
First Post
Useless for me, since all the classes are presented with full tables, but they're all (I beleive) full barb-10, other class-10 progressions, that's just useless.FCWesel said:This is a Fighter's issue...
Article 1: Barbarian article on Multiclassing the Revised Barbarian.
great, I'll be using most of them. The fencer can taunt (might make it a move equiv instead of standard) the Exoticist gets four exotic weapon prof at first level though. I may change that to a lower number to help with Class Dipping, but not sure yet.Article 2: Variant Fighters for the game
Shield Bearer can take special abilities that reduce dex penalty of armor, or let him move more freely in armor, etc. as feats.
Kensai is simple weapons and light armor, but gains +1 attack & damage at 1, more at 5/10/15/20.
Powers are a flurry type, very cool (in replace of a feat)
Targeteer is a cooler archer type. Others are also decent from what I saw.
Finally, a martial arts system I liked. You have to pick it at 1st level monk, and choose the proper feats at 1/2/6, plus other prereq's. You get a skill bonus right away, and a power at 6th.Article 2: Variant Monks
They got variant's (Holy Monk, Raging Monk) but none are as well detailed as the fighter variants.
Looks cool enough on a quick read through, well detailed.Article 3: Paladins of other alignments (LG, NG, CG, LN, N, CN)
Same as for the Barbarian, they do have a couple feats though. (Favored Power attack is neat. -1/+2 or -1/+3 for power attacking a favored. Arcane Strike & Imp Favored also)Article 4: Multiclassing the Revised Ranger
Ahem, Rogue.Article 5: Options, combinations and prestige classes for the revised rouge
They have a few PrC's, Mole (I was working on a mole Monk PrC but it never worked right.) Branch Dancer (neat class. If you're in a forest setting.) Jobber (halflings that go out to scout locations for wandering halfling communities) Magic Filcher, Stoneface (professional liar)
I don't like Stackpole's writing, so I won't bother reading it.There's a Mike Stackpole short story
Didn't read the other two articles. The Sage Advice is mainly Savage Species. They discuss 3.5 Manyshot as well.There's a article on using "guides in the game", one on Maps (its part 2) and sage advice, as well as the usual previews and ads and comics
The Sage advice is for 3.5 rules.
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