Dragon #316


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Psionic Preview #2 (starting on page 78) is entitled "Psionic Feats." It discusses the need to fix the fact that psionic feats in the past used to require the expenditure of psionic points (which were also being used to power psionic powers, and thus psychic warriors in particular would run out of psionic points quickly and then not be able use their powers or feats). The fix: psionic focus, a special use of the Concentration skill. Once you've established psionic focus, you can "run" a psionic power (but only one at a time, apparently). To use a Star Trek analogy, it seems like "charging your phaser banks" before you can fire weapons. You also get to spend less psionic points on some of the metapsionic powers once you've established psionic focus. (The example given is spending 6 points instead of 8.)

Following the explanation of psionic focus, the article provides 8 sample psionic feats. Of these 8, only 1 (Ghost Attack) will appear in the Expanded Psionics Handbook, and that's only printed here so they can base another feat (Greater Ghost Attack) off of it. As the article explains, that way you aren't getting a bunch of stuff you've already seen when you pick up the EPsH.

Johnathan
 

Interesting. So far though I don't see a great deal of difference in Expanded and the regular other than this one example.

What about Ebberon?
 

The "Countdown to Eberron" article is entitled "Creating the Heroes," and it explains how each of the standard character classes fits into the world of Eberron. Each class will "have a new look, feel, and flavor that fits nicely in the setting." There's also a preview of the Artificer, a new character class that focuses on magic item/construct creation and repair. Then there are 4 new Eberron feats, and it follows up with a prestige class, the Master Inquisitive, a sort of detective/investigator.

Next month's Eberron preview will look at the standard D&D races in Eberron, and show off three new races: the changelings, kalashtar, and shifters.

Johnathan
 


While Richards already beat me to this, here's some expanded info on the Eberron article:

The article's main point can be summed up in this sentence: “So, while you’ll find all the standard classes from the Player’s Handbook running around Eberron, each one will have a new look, feel, and flavor that fits nicely in the setting.” The article then goes through each class briefly and describes how it fits into Eberron. It also mentions that Psionics, while not required, are accounted for.

There will also be new base classes, of which they give the Artificer as an example: “These highly skilled characters have a knack for creating, repairing, altering, augmenting, and employing magic devices, items, and constructs.” They get all item creation feats, a free pool of “XP” to spend on items, spell-like abilities called “augmentations,” and more.

The “Master Inquisitive” prestige class is also presented, fitting into the issue’s spy theme. Its class features focus on discerning truth. One comment of note in the article is that prestige classes in Eberron will be more than just a name with a set of abilities, but also linked into the world via organizations.

Finally, four Eberron feats are given: Action Boost, Dragon Rage, Flensing Strike, and Haunting Melody.
 


a free pool of “XP” to spend on items,

Damn them! It was an idea I used for a PrC. A small daily cushion of XP that can be used to create magical items without paying actual XP, thus allowing to create scrolls or potions for only the material cost.
 

Gez said:
Damn them! It was an idea I used for a PrC. A small daily cushion of XP that can be used to create magical items without paying actual XP, thus allowing to create scrolls or potions for only the material cost.
Well maybe you can still do that if you use some of this.
 


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