Dragon #351?

Ripzerai said:
The Dragonlance and Ravenloft articles are two of the strongest ones in that issue, I think, especially used together (because the PCs can meet young, uncorrupted Lord Soth in precataclysmic Istar, redeeming a cursed kender, then later on meet the magical Blessed Knight version of him from Ravenloft asking them to help redeem an entire domain).

The only problem with this is that Soth never made it to Istar, since he was supposed to go there and stop the Kingpriest from calling down the wrath of the gods but turned around and went back to Dargaard Keep once he found out from his elven wife's spiteful girlfriends that she was cheating on him. Which is why he's cursed to become a death knight in the first place, the big jealous idiot.

Cheers,
Cam
 

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Cam Banks said:
The only problem with this is that Soth never made it to Istar, since he was supposed to go there and stop the Kingpriest from calling down the wrath of the gods but turned around and went back to Dargaard Keep once he found out from his elven wife's spiteful girlfriends that she was cheating on him. Which is why he's cursed to become a death knight in the first place, the big jealous idiot.

Sure, it requires some tinkering, but I don't think it's too much of a stretch - and perhaps it's more dramatic - for Soth to find out about his cheating wife while in Istar, mere hours from completing his goal. Maybe the PCs, in their ignorance, help the girlfriends intercept him.

That makes everything that happens to Soth later on personal.

Doesn't Margaret Weis keep saying that Dragonlance is a series of legends, with many variations, each told from a different point of view?
 

Ripzerai said:
Sure, it requires some tinkering, but I don't think it's too much of a stretch - and perhaps it's more dramatic - for Soth to find out about his cheating wife while in Istar, mere hours from completing his goal. Maybe the PCs, in their ignorance, help the girlfriends intercept him.

Yep, that would be the way to do it, if you were going to combine the two together.

Cheers,
Cam
 

Pants said:
Blech.
Always hated that aspect of PS. The arrogant planars and the clueless primes. Whatever.

To each his own :) We had fun with it, as the Clueless PCs gradually took on more of the Cant, and became no longer Clueless.

I like campaigns with their own lingo etc. as it really helps to get more immersed in the world.

Banshee
 


Banshee16 said:
To each his own :) We had fun with it, as the Clueless PCs gradually took on more of the Cant, and became no longer Clueless.

I like campaigns with their own lingo etc. as it really helps to get more immersed in the world.

Banshee
I got no problem with the cant. The cant is cool, it helps make the setting unique (or at least 'more unique'). The overall idea that 'primes are clueless and only planars know what's really going on' struck me as kinda annoying.

Easy to ignore though.
 



Pants said:
I got no problem with the cant. The cant is cool, it helps make the setting unique (or at least 'more unique'). The overall idea that 'primes are clueless and only planars know what's really going on' struck me as kinda annoying.

Easy to ignore though.

Yes, easy to ignore....but it could also be used. There was a humourous quote in one of the books by a planar asking who the heck Elminster was, and then the caption below it pointed out that not only Primes can be Clueless.

Banshee
 


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