Dragon #351?

In a related vein, I was curious if any of the other authors (especially the Greyhawk ones) had any cut material they'd like to share with us. (I want to know about dweormite's properties.)

Also related, I was rereading the DL section and I had a thought. In the new Legends book, it speaks about the "alternate" time lines of Dragonlance. Now here's a thought, what if by helping the kender, you also helped to create an alternate time line door. I mean the Anvil of Time allows the PCs to visit alternate and/or past Dragonlance eras. Why couldn't a door in Serpent do the same after helping a Chaos race? My thinking is it depends on what is said (much like the opening/connection for the Wild Goose in Arabel.), and thus you could (in theory) find yourself either closer to the "normal' era or even one that had changes imperceptible to any but the most experienced Dragonlance fans. (or at least those of us that thought the whole era between the Chaos Wars and the War of Souls was silly.) It would open up play for DL fan and also offer some interestings way for the PCs to either "change" that history without mucking up current DL history OR just maybe make for some better changes too. (Like maybe a new Paladine and Takhasis respectively.)

Just some idears.
 

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Pants said:
I got no problem with the cant. The cant is cool, it helps make the setting unique (or at least 'more unique'). The overall idea that 'primes are clueless and only planars know what's really going on' struck me as kinda annoying.

Easy to ignore though.

I like Oerth/Greyhawk's version of it. The THEY were the center of the multiverse and the center of the Philgiston (Spelljammer) and that such things among those in the know where 'common'.
 

I've finally had a chance to start reading the issue.

I really enjoyed Erik's editorial. I too miss the unified cosmology, and I appreciated the mention that suddenly giving FR an alternate cosmology is problematic.

Shemeska: Loved the article, and thanks for bringing back the simpathetic. :cool:

I haven't read them all yet, but I like what I see so far. I'd have preferred a few more stops in no longer supported campaign settings than FR and Eberron, but it's still a fantastic issue.
 

JoeGKushner said:
I like Oerth/Greyhawk's version of it. The THEY were the center of the multiverse and the center of the Philgiston (Spelljammer) and that such things among those in the know where 'common'.

Exactly. Everyone was arrogant. On Oerth, they believed they were the center of the multiverse and everyone outside the Flanaess is a primitive barbarian. In Spelljamming space, they disdained the pathetic "groundlings" who didn't know the glories of interstellar travel. On the planes, they belittled the "clueless" and pretended that Sigil was the center of everything.

But there is no center of everything. Everyone is equally the center of the multiverse. Nobody is automatically more clued-in than any other based merely on their world of origin. This was a concept so fundamental to the Planescape setting that they made it one of the three "rules" along with the Rule of Threes and Unity of Rings, and based one of the factions on exploring the full implications of this philosophy.
 

just picked up my copy on Friday. :) haven't had a lot of time to look at it because of busy holiday-ness and the aftermath thereof, but i'm glad to see a Shemmy article in there. can't wait till #353 for the next one!
 

Ripzerai said:
The Dragonlance and Ravenloft articles are two of the strongest ones in that issue, I think, especially used together (because the PCs can meet young, uncorrupted Lord Soth in precataclysmic Istar, redeeming a cursed kender, then later on meet the magical Blessed Knight version of him from Ravenloft asking them to help redeem an entire domain). The others would require more work to tie them together, and their hooks didn't seem as vivid (finding a missing sword beneath Irongate and chasing off khaasta or simpathetics in Ecstasy). I haven't read the Dark Sun or Kara-Tur articles very closely yet - my eyes glazed over a bit. The phoenix feathers and dao slavers in the Al-Qadim article are pretty awesome, though, I must admit.

Oh yes, and Inza could be brought to DL too. She's a cool villain ;)

That is an intriguing idea, Ripzerai, and let us know if you go this way!

Joël
 

Alzrius said:
Irongate: City of Stairs, by Gary Holian and Denis Tetreault - This article gives rather impressive coverage (for such few pages) of the Greyhawk city of Irongate, covering places such as the Deep Doors, Helkam's Pit, Bolvain Gottidor's Dead Forge, as well as power players and groups such as Cobb Darg (a former mayor), Tauren Leedstit (a geologist sage), and the Artificers Union of the city. Finally, it covers oerthblood weapons and armor. Sidebars cover the Terror in the Dark, and the mechanics of oerthblooded weapons and armor.
Many thanks for the kind review, Alzrius, and to those of you who enjoyed our article. My reason for resurrecting this old thread?

I've finally managed to complete enough of my personal web-enhancement for our Irongate article in Dragon 351 to actually post it to my website. It contains some pretty cool new maps (if I say so myself), extra material of mine that was cut from the article, and a heeping helping of all-new material that was never part of the article. Point yourself to my updated Irongate Project page and its links...

http://melkot.com/locations/irongate.html

Hope people find it useful!

Denis, aka "Maldin"
=====================================
Maldin's Greyhawk http://melkot.com
Loads of edition-independent Greyhawk goodness... maps, magic, mysteries, mechanics, and more!
 


I noticed that Phoebus, the reincarnated lizardfolk from Oerth who works as a bodyguard in the World Serpent Inn, appeared earlier as the mayor of the hamlet of Greatrock in Slavers, page 47. He didn't seem as unhappy and persecuted as the Dragon article made it seem like he was on Oerth; the humans trusted him enough to make him mayor.

Did Phoebus appear in any other sources?
 


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