webrunner
First Post
Woah.
Although, I'll have to review the article. Area burst powers that make multi attacks might be difficult to use a single thrown weapon for.
The ones that make multi attacks are presented more like "explosions" arcing from the single throw (carrying the effect) and not throwing more than one item
Regarding the Three Hands thing: There's also Dancing Weapon which is "implement, weapon" which needs a melee weapon.
Thinking on it, it would be helpful if Artificers got the effect of quick draw (Without the init bonus) for free. Or, conversely, a "quick stow", an an opposite of quick draw (and with quick draw lets you switch for free all day) All the pictures of the Artificers have half a dozen or more weapons and implements sticking out of their pack, and the one on the last page is even being shown removing an item from their pack. It seems obvious that item-swapping is one of the main features of the class, otherwise they wouldn't show it so prominently. But the class, as written, has this as a drawback instead of a benefit..
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