dragon_eater
First Post
Healing infusion: Curative admixture seems like a really good ability. Allowing your entire party to spend a healing surge is powerful even if you don't get the extra +1d6 to healing.
Healing infusion: Curative admixture seems like a really good ability. Allowing your entire party to spend a healing surge is powerful even if you don't get the extra +1d6 to healing.
Healing infusion: Curative admixture seems like a really good ability. Allowing your entire party to spend a healing surge is powerful even if you don't get the extra +1d6 to healing.
You expend a healing surge for a set number of temporary hit points; you don't gain the other benefits of expending a healing surge.
It's called out as a class feature. The "short rest" action type denotes the fact that you spend some time preparing an item to have a semi-permanent effect. It is new, but I think only good luck charm (utility 16) and hero's elixir (utility 22) have that action type.Interesting that not all of the powers have an action type... Well they have "Short Rest" as the action type.
Admittedly I haven't read all the powers in the PHB, but this is a new thing no?
It's called out as a class feature. The "short rest" action type denotes the fact that you spend some time preparing an item to have a semi-permanent effect. It is new, but I think only good luck charm (utility 16) and hero's elixir (utility 22) have that action type.