malraux
First Post
I remember. It got taken out because the simulationists complained.
Damn sims. Narrativists fo' lyfe!
Well, other than the quoted person said that it wasn't ever in there.
I remember. It got taken out because the simulationists complained.
Damn sims. Narrativists fo' lyfe!
The death rules were something I was unsure about until I tried them, and in general I really like them.
The 3 saves throws towards death happen quicker than you think, and the fact they stick around comes up much more often than I thought it would.
Losing negative hitpoints after you heal is quick and elegant, I really like it a lot.
And after having one character roll 3 20's and get back into a fight, that 1 in 20 saving throw rule never felt corny, it felt awesome.
Not to hijack this thread but where exactly does it say in the PHB (or DMG) that the failed saving throws stick until a rest? I don't see it in Chapt 9 p. 295. I know the article indicates this but for the life of me I can't find this stated in the PHB. Any direction is greatly appreciated! Thanks!!
Nah. I enjoy playing my characters, but if they die they die - their story is over. Hopefully it was an interesting story, but a big part of the enjoyment for me is in seeing what happens to my characters - good and bad.Losing a character is always a big thing, but not something that should make anyone depressed. You should strive to keep your characters alive, but it doesn't mean you will always succeed. I hope people ARE attached to their character even at the lowest levels.
I would ask the GM if they knew what the hell they were doing when they designed the encounters!But for that enjoyment you are invested in them. What would you say if every character you made died during its first combat?
I guess. I'm actually probably more likely to be excited if a level 30 character dies, and mildly disappointed if a level 1 character dies, simply because the death of the first is likely to be part of an interesting climax to a satisfying story. The key, though, is that I care about quality of play experience, not quantity; two levels' worth of a great character is worth as much to me as thirty levels' worth of the same great character. In a lot of ways, I value the game, the ongoing play experience, more than I value the presence of any one individual PC of mine within that game.I lose level 1 character: DAMN!
You lose level 1 character: oops!
I lose level 30 character: DAMN!
You lose level 30 character: oops!