Drkfathr1
First Post
Changing the way these planes are set up in 4E opens up MORE choices for a DM to set adventures. Including the choice you seem to prefer of just saying "You can't go to this plane" or "You can only go to the City of Brass on this plane".
In fact, I find it funny that you're basically arguing for limits. The Inner Planes of previous editions did not present as many options for a DM or players to explore as the current setup, which is the point.
It's easier to start with a model more open to setting adventures and let the DM exclude the options he'd rather not have than start limited and have nothing to support the DM's that want to open it up with more options.
The MotP is going to have info on setting up your own cosmologies as well. So options for your own setup will still be there. No DM will be straitjacketed with the World Axis if he doesn't want to be for his own campaign. It's just that WotC's published material has a baseline the cosmology so that the PHB, DMG and MM material will work with as presented in all settings. And, as was mentioned in the interview, it's still flexible enough to allow something like Eberron's shifting planes to be utilized within it as well, so it'll have a unique cosmology built on the framework of the World Axis.
You're still not getting what I'm saying. I'm not arguing for one or the other, I'm saying you can have both. Someone said that you shouldn't have a seperate plane where the PC's can't go without serious magic or face instant death. I say you can have both.
How is having 1+1=2, instead of just 1 arguing for limits? I'm arguing for more choices.