Dragon Age 4 - now The Veilguard

Oh, and the COLOR! The Dung Ages in fantasy media might finally be over!

More seriously, I enjoyed the stylized design of DA2, over attempts at hyper realism. This is like DA2 Redux, in that there’s a named character, player sexual romances, and stylized design.
 

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I had been ready to write this off, because there's nothing left of the original Bioware. And then they released the character trailer as their first official look into this game, where it came across as a light-hearted hero shooter / mobile game...

At least we now have what they should've done in the first place, the actual gameplay video, which just makes it look like Inquisition Part 2 (most importantly, with hair that actually looks like hair). And they've said it'll be mission-based, rather than Inquisition's Hinterlands-based empty vistas of nothing.


But, this is made by the people who gave us Anthem.
 
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I am personally aggrieved that qunari are, again, just regular humans with horns bolted on. Looks like we will never again get the glory that was DA2 Qunari...

Such a fantastic trailer and game, with unique art direction. Now I miss Hawke even more :(

You know, though I beat DAI once, I cannot replay it as it seems obvious to me the plot was made with Hawke in mind as the inquisitor.
 

I'm watching the gameplay trailer. Visuals are good. But I'm concerned about player vs. party. Looking at the at-will attacks of Rook and how much it was doing, and the rare cases of getting to see health bars go down from Varric firing Bianca or Harding's shots, and Rook was doing massively more damage.

Does this mean that I have to play the primary damage dealer? In the other games your character and the party had options that were on par with each other, which meant that the player was free to chose a number of roles. But if even the striker-iest of companions do just a fraction (1/3 or less) of damage as your character, that locks me into playing as a damage dealer.

Well, back to watching. It looks gorgeous.
 

Finished watching the trailer. If you read my earlier comments, you know I loved DA2 Varric. I was waiting for more Varric quips, but perhaps the urgency of what was going on left little room for them. But then lines like "...needs someone to sell him another option, to help him justify changing his mind" and that to me is good Varric writing, when he's being serious. So thumbs up there.

Really enjoying the vibrant color palette. Even when things are dark both physically and emotionally, it's not shadows, greys and de-saturated.
 


I had been ready to write this off, because there's nothing left of the original Bioware. And then they released the character trailer as their first official look into this game, where it came across as a light-hearted hero shooter / mobile game...

At least we now have what they should've done in the first place, the actual gameplay video, which just makes it look like Inquisition Part 2 (most importantly, with hair that actually looks like hair). And they've said it'll be mission-based, rather than Inquisition's Hinterlands-based empty vistas of nothing.


But, this is made by the people who gave us Anthem.
So with respect (and I do respect you for real) Fluffy you absolutely cannot have it both ways.

Either you can have:

A) "There is nothing left of the original Bioware"

Or

B) "This is the people who did Anthem"

Pick one. Anthem was absolutely unquestionably done by "the original Bioware". Literally the same exact people who had primary roles on ME1-3, DAO/2/I and even SWTOR worked on Anthem. Do I need to go get Mobygames to show this?

The same is true for Andromeda.

The big exodus of old Bioware people was after that and sad to say, none of them have accomplished much of note yet (unlike, say, ex-Obsidian people like John Gonzalez.

I get that not everyone is a horrible nerd for the who's who of the games industry like I am but seriously wish people who don't keep track of the specifics would stop believing poppycock claims about who worked on what, especially when Mobygames is right there to check. Reddit for example is wall to wall with claims like you're repeating here so I can understand you assuming it was true - but let me be clear - it is not true.

Further we shouldn't overly lionize certain people unless we can show why. For example, the same guy who drove and lead the creation of Mass Effect drove and lead the creation of Anthem (Casey Hudson). Angel or devil lol?

If we want to be specific, too, the guy in charge of DA4 is Patrick Weekes. Patrick Weekes was responsible for some of the best writing in ME1-3, including Lair of the Shadow broker. He's also the guy who let ME fans know the dreadful ME3 ending was entirely written by Casey Hudson and Mac Walters with zero input from the rest of the team, so is arguably a major friend of ME fans, given that coming out was pivotal to Bioware redoing the ending. And he's absolutely old Bioware. Much of his team aren't.

But that's fine and normal. The only game company that has had the same leadership and lead devs for 15+ years, that I can think of is Bethesda Game Studios, and look at the utter car crash that was Starfield! Anticipate the car crash that will be TESVI!

I'm not saying skepticism isn't warranted. It is. But pick a lane re the devs and ignore the morons on Reddit because they're genuinely ignorant re who works where (even when they could choose not to be). Also we shouldn't have to much faith just because leadership doesn't change, because that's how we get Starfield or launch-era Cyberpunk 2077.
 

I’m a bit sadden that there won’t be the same level of open world areas that there where in DAI, as I really enjoyed exploring the areas. However I did love DA2 and that wasn’t much open world at all so I’m sure I’ll still enjoy that game.

On the plus side, dragon fights! That was one of my favorite things to do in Inquisition, so I’m excited to see more of them.
 

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