Dragon Age 4 - now The Veilguard

Ubi releasing Outlaws system requirements that assume DLSS (or similar) in use... does not fill me with confidence in that game's optimization. I mean, DLSS is amazing and I'll run it on everything, but that's not the point.
 

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Ubi releasing Outlaws system requirements that assume DLSS (or similar) in use... does not fill me with confidence in that game's optimization. I mean, DLSS is amazing and I'll run it on everything, but that's not the point.
DLSS by itself isn't really an issue imho, if they're assuming DLSS frame gen though that's a huge issue.
 


I think it is, when the standard has been to list requirements without it. Now it's just listed as 'upscaler', and that can mean anything - you could theoretically upscale a game from a starting resolution of 240p and say it runs fine.
I mean, I just don't know how indicative of anything it is. Star Wars Jedi: Survivor, which ran like absolute trash on PC, and still does, had very reasonable PC minimum and recommended specs, and came out on last-gen machines. If we looked at those specs, and coming out on last-gen consoles, the assumption would pretty much have to be that it was going to run well on most PCs. Yet it didn't, and it doesn't.


The one clue we did have, though, was that the devs didn't seem at all keen to show it on PC, and didn't really show off any PC-specific features, and generally didn't seem at all invested in the PC version.

If they had been, they could certainly have eliminated the problems it still has, and wouldn't have let it launch on PC in the sorry state it did. Whereas, as you noted, the Outlaw devs have shown entire PC-specific videos, listing PC-specific features and so on. Now, they could do that, and launch a game with terrible performance on PC, but I do feel like the backlash would be... significant... if they did that.
 


RoughCoronet0

Dragon Lover
Considering home much fun the Mass Effect Trilogy was and still is to play through, especially 3, I have nothing to complain about in regards to The Veilguard taking notes from that series for it's combat.
 

pukunui

Legend
I honestly don't play any of these games for their combat mechanics. I'm in it for the story and the lore.

For instance, the thing that's exciting me the most is the idea that this game may confirm that the archdemons are in fact the elven "gods" and that by disrupting Solas' ritual to break the Veil, it somehow frees the remaining archdemons, resulting in one last mega-Blight!

(Like, yeah, DA3 could be a bit of a tedious slog, but all the big reveals about the elven gods, the mirror world accessed via the eluvians, and things like how the Dalish elves' facial tattoos were slave markings and all that was fascinating for me. Learning about that stuff as I played through the game was the best part!)
 


On Star Wars Outlaws, now that reviews are out, even people who only wanted a predictable Ubi open world (but in Star Wars universe) aren't happy. Why would you make everything about forced stealth sections, in a game that isn't built around stealth, in a universe that is about running and gunning...
 


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