• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Dragon Age RPG and D&D Next - What are your Thoughts?

I've played it a few times, and while I like it, there are also quite a few things I don't care about.

First of all, it relies heavily on stats; I was real lucky when we rolled our characters, and even at 1st level my warrior already had 3 in several stats (Strength, Dexterity, Perception and Constitution) and 2 in almost all the rest (except for Cunning). It felt like my guy was more competent than the rest of the PCs, but perhaps not as much as it did in AD&D when someone rolled several 18s. We did talk about using point-buy in the next campaign, though.

Secondly, combats are slugfests, and at least to me it feels like DA suffers from the same kind of grindiness as 4E. Combat is simple; it's 3d6 plus modifiers (STR and Focus) vs. 10 plus modifiers (DEX and shield, if any), so you can expect to hit and get hit pretty often. Unless you get lucky with your damage rolls, it takes three rounds to kill even a single "minion". Stunts help a bit, but the best "crit" you can get is +2d6 (or was it +3d6?) to damage (and HPs are at 1st level in the same range as in 4E). No wonder there haven't been any "instakills" so far in our game, even though I at first thought the stunts would make the combat more cinematic and dramatic (there are only a handful of them, and most are quite lame and ineffective, IMO). Shortly put, it all comes down to numbers; how many PCs vs. how many monsters/NPCs. For example, genlocks and hurlocks are pretty mean adversaries, and two per PC can be deadly if you miss even once in combat (again, each of them hit you pretty easily for 2d6+5 damage per round).

The focus system fits this game quite well and works in practise at low levels; I like that it's quite open and intuitive, even though Exploration Stunts feel a bit awkward and sort of like thrown in as an afterthought (but they are optional). I do miss skill ranks, though, because it's slowly started to bother me that once I've got the focus (+2), the only way my character can get better at a skill is by raising my stats. And it's more or less the same with combat; you might get some minor benefits from talents and traits, but at least for the first levels you benefit way more from bumping your STR, CON or DEX (after picking the relevant focuses, naturally).

All in all it's fun to play once in a while, but I still prefer D&D that IMO models heroic fantasy far better than DA. Is it as cinematic and fun to play as DA : Origins or DA II? No, I don't think so.
 

log in or register to remove this ad


Dragon Age RPG has the huge drawback of being a tie-in merchandise product for a series of video games. That way you never get any serious audience with the PnP crowd. I like the games and the RPG, but I don't really intend to buy or play it, because it seems pretty obvious to me that it will be forgotten as quickly as it came.
The Warcraft RPG did quite well, I believe, based on the number of books they made. But hey, it's Warcraft! That's a brand recognition as there ever was with video games. But with DA, it just feels like "Here are your rule boxes, now let us never speak of it again". It just doesn't appear like there is any attempt to make it a successful game, it's more like an experiment or case study in RPG design.

Pramas recently announced that GR is working on a game (non-DA) using the AGE system (engine powering the DARPG). So, while DA may end soon, I'd say theyre not quite done with the system itself.
 

the best aspect of DA RPG is it is easy to understand the system/math, so creating your own hacks are pretty easy and don't run much risk of breaking the game.

If i wanted to create a rogue with a pirate background, i could pretty easily. In fact, here's an example (of someone else's work) ThatRobedGuy Presents...: AGE Brew: Pirates!

this could potentially eliminate many of the PC-centric complaints regarding options. if they want to create a very specific character, then they can, the onus is on them, not the system.

Yep. And dragonageoracle.com has a lot of hacks using the Age system. A Conan hack is there, as is one using Mystara. I believe on the GR forums there was talk of someone doing a Star Wars hack as well.
 

Yep. And dragonageoracle.com has a lot of hacks using the Age system. A Conan hack is there, as is one using Mystara. I believe on the GR forums there was talk of someone doing a Star Wars hack as well.

Recently, they did an extensive Diablo hack as well.
 

Not to be snippy, but DA p&p rpg is quite explicitly meant to NOT model heroic fantasy.

Our GM owns the books, and I have only read the parts concerning game mechanics, so I can't say which sort of tone the game is supposed to set. I think the campaign introduction felt like halfway between the traditional "You're exceptional heroes" and low fantasy, and that's the style the game (mechanics) also support, IMO. DA art definitely seems to lean towards high/heroic fantasy tradition and feel.

The thing is, I first played the video game (DA: Origins) first, and with that background I had certain expectations of DA P&P. I was surprised that the two are very different, and IMO it might have been wiser if GR had made a more faithful P&P conversion of the original game. There are moments when it feels like being a heroic fantasy system, e.g. when you're being hit from left and right and still standing, but on the other hand, most combats seem to be slugfests that are resolved via cold, hard numbers (i.e. combatants on each side and their STR/DEX/PER).

Even WFRP (2nd ed.) has more tactical combat options and variety in its mechanics than DA; I mean, two-handed style lets me move opponents two yards if I hit, and since I can only use it in melee, it only makes my opponents waste their move to close in again? To me it feels kind of dissatisfying, to be frank. It gets a bit better as you level up, but so far it hasn't lived up to the expectations I had. And let me say that it's not just about not being able to pull "cool" combat maneuvers; as a whole this system feels like something better suited for casual beer & pretzels type of gaming.

But, these are just my opinions... YMMV, naturally. :)
 

I like the Dragon Age game too. I read Set 1, but have still yet to buy Set 2. I can see D&D Next taking a page from DA or C&C from what I've read so far, but it's still too early to tell just how much.
 

I was underwhelmed by Dragon Age. It's simple (something I value a lot in my gaming) but extremely bland.

For a really streamlined approach to roleplaying, I much prefer Barbarians of Lemuria. Captures the quick and dirty nature of older games, very flexible, fun and most of all, flavorful.
 

Into the Woods

Remove ads

Top