Mustrum_Ridcully
Legend
Well, it might be redundant to say that when it comes to fantasy. Of course it is just "pseudo" medieval since... there were no Dragons and sorcerers in the real medieval times.. 

I wasn't aware "pseudo-medieval" was a genre.
Dragon Age went into development before The Witcher, as I recall. That thing baked for a LONG time.
It was developed by a European company who licensed the engine, I think. That doesn't mean Bioware had to know much about the game.Wasn't The Witcher based on the same game engine driving Neverwinter Nights 1? Since that was from Bioware, I suppose aesthetic similarities are not a coincidence, even if it's a new engine.
I am mostly saying that the technology behind it might be related. It might be a very much overhauled version of the engine, or if not that, it might have been made by the same people, resulting in similar designs, behaviors or general "feeling" of the system.It was developed by a European company who licensed the engine, I think. That doesn't mean Bioware had to know much about the game.
People who are actually in that industry, please correct me if I'm wrong, but I think the transaction goes like this:
Bioware: You want to pay us money to use and improve one of our old UIs that we're already moving beyond? Will that be cash, check, or charge?
Point taken. But as I understand it the version of Aurora used for Witcher wasn't tile based, allowing them to "lovingly craft" the "world." So, while the player probably interacts with the world is a similar UI, and that will definitely influence some design decisions, especially in terms of the types of fights there are and such, the look of the world is 100% in the control of the game creators.I am mostly saying that the technology behind it might be related. It might be a very much overhauled version of the engine, or if not that, it might have been made by the same people, resulting in similar designs, behaviors or general "feeling" of the system.
So, to fight a rogue you need perception (seeing) and willpower (self-discipline) to not be backstabbed regularly.
Hmm, so Backstab doesn't mind if you are ranged or melee, but requires you to move to them (meaning not a good idea for ranged).
Seems to be only one attack (reminds me of 2nd editions backstab was one attack).
Plot and setting are two different things, though.
DA:O has some magnificent quest creation. That doesn't make the setting any less rubbish.
Arcanum, for example, was a gaslight setting with various races superimposed with stereotypes. That in of itself isn't original, but the presentation and actual details of it were, and to top it off, it's a setting that the genre hadn't seen before, at all.
What about Planescape? Both the setting and the vidya game? I'd say it was pretty damn original indeed.
Fallout/Wasteland? Mad Max had been done before. Post apoc had been done before. But the touch of 50's pulp and the retro feel to it gave it a life of it's own.
DA:O just doesn't stand out, setting wise. It's not a bad game, and I thought it would be. But it IS a bad setting.