I thought, in general, we showed how bad some of these actions were by regulating said actions to the villains and others who are not heroes in our adventures... and then letting our players give them their just desserts as well as take their stuff because of said actions.
Sure- but as the famous cliche goes... There's more then one way to skin a cat?
I think they're also (obvious with the inclusion of books like Heros of Shadow, and the Assassin class) starting to open up the game to products that appeal to the anti-hero types.
Aside from that- sometimes it's more effective when someone experiences something themselves rather then seeing it happen to another (see below.)
I guess what I'm trying to say is... why do I need to pay for an article to encourage my PC's to become torturers or mutilaters in order to turn around and punish them for drawing on said article as inspiration (when it is an "official" D&D article)... in order to show them why these are "bad" actions? Just seems a little... pointless, when that's the point of villains.
Well- for starters, as this is a hobby, you don't really NEED to pay for anything if you don't want it.
It's an article full of ideas, and you can make use of them, or not make use of them in whatever way you want.
If it's not your cup of tea, it's not your cup of tea. Not every article in Dragon Dungeon is mine, but I appreciate that others enjoy it- and sometimes later on down the line in a different set/setting the ideas work better.
Finally- I think you're kind of taking my comment a little out of context as well. I was touching on what Firelance said, about reading about the punishments, and actively being the one to dole them out (all in the context of gaming with your kids...)
In that sense, I've always found that experiencing something is a better teaching aid then just reading about it, as experience tends to give me a better feel for "why" something is the way it is, as opposed to someone just telling me.
So in that context, explaining to someone why something is bad through experience that won't REALLY harm someone, is in my opinion a great teaching aid.