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[Dragon] Contents of Dragon #314

Richards

Legend
I looked around and didn't see any other threads on the subject, so for once it looks like I'm the first to get the latest issue of Dragon! That being the case, it seems only fair that I type up the contents for your perusal:

Up On a Soapbox: Self-Destructing PCs - Unearned Levels are the PC's Worst Enemy: Gary Gygax tells us how he deals with difficult players.

Brotherhood of the Burning Heart, by Clifford Horowitz: Find the fire of passion with a new organization, spells, feats, and more.

Dust to Dust: Magic of the Earthborn, by Ari Marmell (aka Mouseferatu): An earth cult's secrets await you, along with spells, feats, magic items, and a monster.

Masters of the Four Winds - The Mysteries of Air Magic, by David Noonan: A monastery in the mountains and a meditative master - but this is no ordinary organization.

Guardians of the Deepest Seas - Water Spells and Feats from the Underdark, by James Jacobs: The Underdark hides oceans of its own. Find out more about them as well as new water spells, feats, and a prestige class.

Searing Flames - The Ecology of the Salamander, by Christopher Campbell: The ecology of the searing and sinister salamanders.

Channeling the Elements - 4 Elemental Prestige Classes, by Spencer Kornhaber: Four prestige classes designed for four core classes.

Revised Psionics Preview #1 - New Psionic Races, by Bruce R. Cordell: The psionic rules are being expanded and updated for the revised edition. Get a glimpse of what's to come with a new psionic race exclusive to Dragon.

Under Command - Using the New D&D Miniatures in Your RPG, by Michael Donais and Jesse Decker: Use these two vicious warbands to destroy your opponents and terrorize your D&D characters.

The Leper's Hand, by Thomas Harlan: Harold and Theodora from Thomas Harlan's Crusader Earth series return. (Fiction)

Heroes of Might and Magic IV - Magic Item Sets, by Clifford Horowitz: These artifact sets from Heroes of Might and Magic IV introduce a cool new idea to get your PCs questing to collect them all.

Dungeoncraft: A Sample Dungeon - Reliquary of Korthun, by Monte Cook: Monte wraps up his series on dungeons with a sample dungeon that demonstrates his design.

The Play's the Thing: You Are What You Cast - Spellcaster Quirks, by Michael Mearls: Use these roleplaying tips to give your spellcasters personality to match their magic.

Sage Advice - Combat Casting Official Answers, by Skip Williams: This month, the Sage looks into class features, feats, and spells.

Plus a 4-panel Zogonia comic (by Tony Mosely), a one-page Dork Tower comic (by John Kovalic), and a one-page Nodwick comic (by Aaron Williams)

Johnathan
 
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Richards

Legend
Anticipating the request, here are the details for the following issue (#315):

CAMPAIGN CLASSICS - This special issue returns D&D gamers to their roots. We're presenting an article from nearly every D&D campaign ever produced, from Al-Qadim to Taladas. Each article takes some part of these campaigns settings and presents it updated for D&D 3.5. This issue also features a history of the D&D campaign settins by Stan!

Dragonlance by Jamie Chambers - This article gives you information on playing a draconian character, as well as some feat options for your favorite draconian.

Greyhawk by Erik Mona - Resident Greyhawk guru Erik Mona gives us dozens of regional feats for the Greyhawk setting, usable whether you play in Oerth or not.

Al-Qadim by Dean Poisso - The sha'ir class returns to D&D! Harness the power of magic through your gen with this new 20-level class.

Ravenloft by David Noonan - You fought Strahd in 1st Edition and 2nd Edition, now battle the most legendary vampire in D&D in revised 3rd Edition. Plus, revisit Castle Ravenloft with a brand-new map of Strahd's lair.

Kara-Tur by James Wyatt - This article provides ancestor feats and martial arts styles for the regions of Kara-Tur.

Red Steel by Frank Brunner - Witness the return of cinnabar and red steel, the affected, and tortles.

Plus, Blackmoor, Dark Sun, Planescape, Hollow World, and more!

Looks to be a good one!

Johnathan

Edit: typos
 
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Buttercup

Princess of Florin
Richards said:
Heroes of Might and Magic IV - Magic Item Sets, by Clifford Horowitz: These artifact sets from Heroes of Might and Magic IV introduce a cool new idea to get your PCs questing to collect them all.
I skimmed this article before dinner. I'm trying to decide if I think the idea has potential, or if it is hopelessly Monty Haul-ish. Though I love computer games in general, and all of the HOMM and MM games in particular, I tend to feel that CRPGs and RPGs don't mix all that well. But the idea of having the party quest for an artifact set is interesting....
 


Richards

Legend
Likewise, here's the preview of Dungeon #106:

The Black Egg by Steven Montano - The screams became overpowered by the sound of the terrible falling star - a black orb of malign energy hurled from the firmament in the dead of night. In that instant, the village of Rhale was utterly destroyed, reduced to a hollow crater of flaming decay. Now, frightened talk of a dark presence descended from above has taken root, though none can put name to the faceless fear that might reside within this terrible orb. A D&D adventure for 11th-level characters.

Tammeraut's Fate by Greg A. Vaughan - Ten years ago, zombies arose from the foamy sea to take vengeance against the inhabitants of Firewatch Island. Now, they have risen again, just in time to welcome the player characters! Will your heroes manage to escape the island with their lives (to say nothing of their delicious brains)? A D&D Greyhawk adventure for 6th-level characters.

Polyhedron #165 - Star Wars RPG heroes go up against the insidious forces of Ord Vaxal, prison planet of the Empire, in a wide-ranging gazetteer by Gary Astleford. We check in with the Fiend-Sage of Rel Astra in another installment of the Living Greyhawk Journal. Downer tries to put the beholder Lord Manglecramps behind him forever, and we update you on the latest and greatest news from the d20 industry and the RPGA Network.

Johnathan

Edit: typos
 
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Richards

Legend
Mind you, I haven't read it yet, but there's a quick preview of the 224-page Expanded Psionics Handbook (apparently there won't be as heavy a reliance upon multiple ability scores, many of the damaging powers will be scalable, and psionic combat won't be dealing debilitating ability damage).

The new race is called the synad, a being with three independent minds. The description of them when they deplete their psionic power points sounds suspiciously like it's based off of the 1st Edition Fiend Folio's tirapheg! (I never thought anybody would be able to anything ever remotely cool with the tirapheg! Way to go, Bruce!

Johnathan
 

Kobold Avenger said:
So what are some of the details on the Revised Psionics article?

It's about new Psionic races.

The Synad
Aberration type
Medium size
30' base spped
Naturally Psionic: gain 3 bonus power points @ 1st level, one each for the overmind, the collective, and the oracle. Does not grant the ability to manifest powers unless they gain that ability through another source.
Mental Obfuscation: +2 bonus to will saves
Oracle: a floating +2 insight bonus 1/day can apply bonus to initiative roll, saving throw, or attack roll
Collective: spend 1 power point as a free action to gain a +2 bonus to any knowledge or psicraft check
Multitask: A synad's three-fold mind can separate, allowing the character to take more than a single mental action during his turn

The article also mentions that issue #316 will have part 2 for revised Psionics
 


heirodule

First Post
Eric Mona making feats for WHICH greyhawk?

Any chance Eric Mona can let us know if these are Living Greyhawk feats, even though its in Dragon, not Dungeon?

Paul
 

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