Well, I got mine and have read through it while I was soaking my bad knee in the tub. Here are my impressions of the "meaty" bits.
Temptation & Redemption: A good once-over of a complicated topic, but there really should have been more of a discussion on the nature of evil rather than the "make check to see if you can avoid killing the rabit" system. All-in-all, a good addendum to d20 Evil, but NOT a stand-alone article.
By Evil Bound: eh, pfooey. Just a lame rehash of the "Infernal elementals" article they published about a year ago. Actually, that older article is STILL alot more useful than this. This came off feeling like page-filler.
Power Fantasy: I guess SOMEBODY will find this useful... Most groups I know try to not cross the line this article blows past.
Killing Cousins: It was interesting until I got to the new rules content. Then it became borring and a little nauseating. They REALLY should just go back to using an ECL modifer, gain racial abilities as you level, system (kinda like the half-celestial, but weaker). The new slaadi was interesting though.
Racial Variants: Useful more for world-building than anything else. I would SERIOUSLY avoid lettign players have anything REMOTELY like carte-blanche to use these things! The Level Adjustments need soem serous tweaking as well (Arctic dwarf barbarian is just plain SICK!).
Urban Traps: Most of these are variants on teh "Magical Spell" traps from the DMG, and the others are obvious rip-offs of Grimtooth's Traps. Still, I'll be using these just in any case, just because the article saves me time converting. Just becasue something is UNORIGINAL doesn't mean it's BAD (take Tome & Blood for example)!
Revision 3.5 Update: One page of (old) information spread over 3.5 pages.... Eh. This really should be relegated to a 1-page article like the "up on a soapbox". Really folks, we already KNOW 3.5 is coming out, no need to keep pushing it!
Icewind Dale 2: I like the idea, but there needs to be more "how to design" information included. The article leaves too much up to the indivudual running the game. While this means squat for experienced DMs like me, it is a big turn-off for those new to the sacred screen.
Comics: Yeah baby! I was getting heartilly SICK of the cosntant "first chapter of a book" fiction! This is a VERY welcome replacement, one I hope will continue.
Greyhawk: Moving to Dungeon? Thank the gods! unless you are playing a Greyhawk campaign, this feature is a TOTAL waste-of-space.
Wizard's Workshop: handy articles for easing new DMs into the art, and for old DMs to get some fresh ideas.
The Map o' Doom!!!!!: I had no problems gettig it out, it sems that steam partially deactivates the glue. I recomedn that everybody first flip throught the issue in a steaming hot bathtub
