Dragon hide for SALE!

I believe the Draconomicon revises the original dragonhide rules, as well as providing uses for many other dragon bits. Sadly, I don't have it with me, so I can't tell you how it changes.

--Impeesa--
 

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CombatWombat51 said:
Nifft, I tend to love your house rules, so I'd love to hear the details of this :D
[...]
And from a flavor prospective, I don't think "druid" when I think "dragon slayer". It seems unreasonable that the sole use of dragon hide armor is to benefit druids.

I've got some House Rules on Dragonhide, but also on other critters hides -- IMC, Druids have more choices. :) F'rex, Remorhaz Chitin makes a decent MW Spiked Breastplate (or MW Spiked Half-Plate, or MW Spiked Full Plate, or a Spiked Shield), grants Cold Resistance 10, and the spikes do 1d6 Piercing + 1d4 Fire damage.

There are also some non-animal-part Druid-compatible substances IMC, like Godbone, Shardvine Crystal Leaves, Elemental (True) Wood, Elemental (True) Ice, and various magically-shaped gem stones (diamond breastplate anyone?).

"Natural" (non-magical) enhancement bonuses are important IMC, because planar travel tends to "dissonate" magic, dispelling temporary effects and suppressing items for 4d10 rounds. Teleportation over large distances may do the same thing from time to time.

I've gotta sit down and make consistant 3.5e prices, so I'll just leave you hanging for now... so sorry! :p

Maybe I should start a new thread for all my stuff & its prices so as not to hijack this thread...

-- N
 


Nifft said:
There are also some non-animal-part Druid-compatible substances IMC, like Godbone, Shardvine Crystal Leaves, Elemental (True) Wood, Elemental (True) Ice, and various magically-shaped gem stones (diamond breastplate anyone?).

Sounds a lot like the system I use. Every material provides various Material bonuses (that's their type) and "Masterwork" is a just Fine Steel, which provides a weak Material bonus, not an Enhancement. These are always nonmagical, and so can't be suppressed, and stacks with Enhancement.

I just went back through some old AD&D documents and statted up every neat metal I could find. Then I added eight or nine crystal varieties, some special woods, and a few new metals I just made up. It's amazing how well it's worked.

Of course, it's led to all sorts of strange situations for new players... telling a player he's just harvested 30 pounds of large dragonscales, 40 of small scales, 60 of hide, and 30 of dragonbone can get a bit awkward if he's not familiar with the rules for making stuff from it.
 

Prices are tentative!

More stuff tomorrow... or later today. Here are the critter-parts armors:


Dragon Armor: This exceptional armor is made from the hide, scale and bone of a True Dragon. Five types are possible:
  • Dragon Hide: Light, AC +5, Max Dex +5, ACP -2, ASF 15%, Energy Resistance 5, Cost: 12,500 gp
  • Dragon Breastplate: Medium, AC +7, Max Dex +5, ACP -3, ASF 20%, Energy Resistance 5, Cost: 16,000 gp
  • Dragon Scale Mail: Medium, AC +7, Max Dex +4, ACP -3, ASF 20%, Energy Resistance 10, Cost: 23,000 gp
  • Dragon Half-Plate: Heavy, AC +9, Max Dex +1, ACP -6, ASF 35%, Energy Resistance 10, Cost: 33,500 gp
  • Dragon Full Plate: Heavy, AC +10, Max Dex +2, ACP -5, ASF 30%, Energy Resistance 15, Cost: 60,000 gp

Shields can also be made with Dragon scales. If worn with armor of the same type, it provides a synergistic bonus beyond its own abilities: a matched pair of Armor and Small, Large or Tower Shield grant an additional Energy Resistance over the armor's natural bonus.
  • Dragon Scale Small Shield: AC +2, ACP -1, ASF +5%, Energy Resistance +5, Cost: 12,000 gp
  • Dragon Scale Large Shield: AC +4, ACP -2, ASF +15%, Energy Resistance +10, Cost: 24,000 gp
  • Dragon Scale Tower Shield: AC +6, ACP -8, ASF +50%, Energy Resistance +15, Cost: 48,000 gp

Notes: Dragons are not spikey creatures. Armor made from their skin cannot have armor spikes. Also note that Dragon Armor is immune to the element that it provides resistance against. (In other words, if you roll a 1 on a Reflex save vs. a Fireball, your Red Dragon Scale Shield is immune to its effect.)



Arrowhawk Armor: This light, feathered leather armor was produced from the hide of an Elder Arrowhawk. Its wearer need never fear heights, and his foes are loath to grapple with him -- for each round in which the wearer starts out grappled, all holding him take 1d6 Electrical damage. An "upgraded" variation, inset with electrum and rare gems, allows its wearer to make electrically charged attacks.
  • Arrowhawk Leather: Light, AC +3, Max Dex +8, ACP -0, ASF 5%, Electricity and Acid Resistance 5, Feather Fall, Grapple Discharge, Cost: 30,000 gp
  • Arrowhawk Leather: Light, AC +4, Max Dex +7, ACP -0, ASF 5%, Electricity and Acid Resistance 10, Feather Fall, Grapple Discharge, Strike Discharge, Cost: 58,000 gp

** Feather Fall (Su): At will, caster level 15.
** Grapple Discharge (Ex): When the wearer begins a round grappling, foes touching him take 1d6 Electrical damage.
** Strike Discharge (Ex): When the wearer makes a successful melee attack (unarmed or using a metal weapon), his target takes an additional +1d6 Electrical damage. This stacks with the Shocking weapon ability.



Destrachan Armor: These noisesome horrors can be made to produce a thick but supple hide. When wearing the helmet, with its exquisitly tuned ears, the wearer suffers no penalties to her Listen checks.
  • Destrachan Hide: Medium, AC +5, Max Dex +3, ACP -4, ASF 20%, Sonic Resistance 5, Cost: 24,000 gp



Gorgon Plate: The dark silver plate-armors are highly prized, for their sheer strength and for their magical properties. All Gorgon Plate armor has the Ghost Touch special proprty as an Exceptional ability -- that is to say, it is not ignored by Incorporeal melee attacks. Furthermore, those wearing the armor are somewhat protected from petrification.
  • Gorgon Breastplate: Medium, AC +8, Max Dex +3, ACP -5, ASF 30%, Petrification Resistance +2, DR 2/--, Cost: 40,000 gp
  • Gorgon Half-Plate: Heavy, AC +10, Max Dex +0, ACP -10, ASF 70%, Petrification Resistance +4, DR 3/--, Cost: 58,000 gp
  • Gorgon Full Plate: Heavy, AC +11, Max Dex +1, ACP -9, ASF 60%, Petrification Resistance +6, DR 4/--, Cost: 72,000 gp
  • Gorgon Plate Small Shield: AC +2, ACP -2, ASF +10%, Cost: 21,000 gp
  • Gorgon Plate Large Shield: AC +4, ACP -4, ASF +25%, Cost: 32,000 gp



Remorhaz Plate: This beautiful armor is ice-white with jagged (and dimly glowing) brick-red spines. The wearer does not take subdual damage from cold conditions, but becomes fatigued twice as quickly in hot climates. When paired with a shield, the armor's benefit against cold is enhanced.
  • Remorhaz Breastplate: Medium, AC +6, Max Dex +4, ACP -3, ASF 20%, Hot Spikes, Cold Resistance 5, Cost: 24,000 gp
  • Remorhaz Half-Plate: Heavy, AC +8, Max Dex +0, ACP -10, ASF 50%, Hot Spikes, Cold Resistance 10, Cost: 38,000 gp
  • Remorhaz Full Plate: Heavy, AC +9, Max Dex +1, ACP -9, ASF 50%, Hot Spikes, Cold Resistance 10, Cost: 49,000 gp
  • Remorhaz Small Shield: AC +1, ACP -1, ASF 5%, Hot Spikes, Cold Resistance +5, Cost: 21,000 gp
  • Remorhaz Large Shield: AC +2, ACP -2, ASF 15%, Hot Spikes, Cold Resistance +5, Cost: 24,000 gp

** Hot Spikes: Both armor and shield are considered to have +1 Flaming Spikes (Martial, 1d6+1 +1d6 Fire, 20/x2).
 
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God damn Nifft, you're maximally excellent. Is there a quick formula for AC that you use? Also, did you mean prices with above, or manufacturing cost (probably the former)?

ciaran
 
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Ah, thank you, Nifft. With that, and if someone who had the Draconomicon could speak up, I'll be all set. See, in a way, my house rules end up being a bit of a democracy. If at least a couple gamers outside of my group have similar ideas, and I make something based on those ideas, with my own touch, I can be reasonably certain that my rules will be well accepted by my player. Much easier to grind the wheel a bit that to reinvent it :D Oh, and I remain a rebel and use 1E style XP, so I don't use 3E/3.5E CR, EL, character wealth advancement, or any of that, so I'm not worried about your prices :)
 

CombatWombat51 said:
Ah, thank you, Nifft. With that, and if someone who had the Draconomicon could speak up, I'll be all set.
So the Draconomicon sez that dragonhide armour "has no special properties other than its masterwork quality." It also says that the armour itself is immune to the particular dragon type's breath weapon energy type*.

It seemed to me that someone just got lazy and didn't bother making any rules for dragonhide armour.

* I would stick this quality onto Nifft's dragonhide...

ciaran
 
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ciaran00 said:
* I would stick this quality onto Nifft's dragonhide...

Since my armor provides energy resistance, shoudn't it be immune to the energy type? I guess that needs to be explicitly stated... thanks!

-- N
 

ciaran00 said:
God damn Nifft, you're maximally excellent. Is there a quick formula for AC that you use? Also, did you mean prices with above, or manufacturing cost (probably the former)?

Thank you!

Those are market prices for the finished goods. The stuff you make 'em out of isn't on the market, since it's not a commodity like metal -- flesh doesn't sit well in storage, nor can you melt it into bricks.

Formula for AC: it's got to be somewhat better than regular armor :)

Formula for Cost: basically, what it would cost to make the thing under 3.5e magic armor creation rules, plus 30-50% for the "non-magical" nature of the effects.

-- N
 

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