Nifft
Penguin Herder
Tuzenbach said:I resent the fact that my request for sensical, scientific answers
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NO, Nifft, SCALES ARE NOT MADE OF SCALES!
So, you asked us something that you already knew? How useful. Can you show me how your "sensical, scientific answers" apply to imaginary dragons?
More importantly, can you show me how your tantrum (or anything you've "added" to the discussion) contributes to the topic at hand -- armor made of dragon parts?
So far, it's more your tone -- and lack of content -- that has people labeling you a troll. Ooo, also, it's your lack of reading -- remember when I told you to go bug WotC, because the Core Rules has Dragon Scale Fullplate being as tough as steel? Well, what did they say?
-- N
PS: Hey, look, it's topical content!
True Ice Plate -- Pale blue, like a child of sapphire and diamond. Hewn from the (Para-)Elemental Plane of Ice, and worked by an Elemental Savant, this shining, translucent armor provides superior protection. Its icy aura, combined with its anti-fire property, make it popular with cold-loving creatures. These shields and armors are immune to destruction by Cold and Electricity effects.[/color]
- True Ice Breastplate: Medium, AC +7, Max Dex +4, ACP -5, ASF 40%, Fire Resistance 10, Cold Aura 1d6, Cost: 48,000 gp
- True Ice Half-Plate: Heavy, AC +9, Max Dex +0, ACP -9, ASF 55%, Fire Resistance 15, Cold Aura 2d6, Cost: 76,000 gp
- True Ice Full Plate: Heavy, AC +10, Max Dex +1, ACP -8, ASF 50%, Fire Resistance 20, Cold Aura 2d6, Cost: 91,000 gp
- True Ice Small Shield: AC +2, ACP -1, ASF +10%, Fire Resistance +5, Cost: 15,000 gp
- True Ice Large Shield: AC +3, ACP -2, ASF +20%, Fire Resistance +10, Cost: 30,000 gp
** Cold Aura: The armor is supernaturally cold, inflicting the indicated damage each round to any who touch it -- including the wearer. If the armor is crafted with spikes, the spikes are considered +1 Frost Bane (Fire Elemental), and they raise the armor's cost by +41,000 gp. A True Ice shield adds +1d6 cold damage to the armor's base damage, but is incapable of bearing spikes.
Note: True Ice is naturally slippery, and the Slick special ability can be added for 1/2 normal price.
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