Jeremy
Explorer
As has been noted in other threads, my group is testing out some of the draconomicon rules and is going to doing a prehistoric stint game starring a 4 dragon PC party.
The dragons are all going to be CR 14 or 15. The reason we are judging by CR is because we are only receiving gear as per the Draconomicon. 45,000 GP I believe. The equivalent character levels of the party would be something near 30 and there being no core races around to be "equivalent" to, we thought it ridiculous to have millions and millions of gold pieces in gear.
In any case, here's my problem, my group feels that there is plenty of customization available in creating a CR 14-15 dragon. One of my fellow players has generated a very effective melee/grapple fighter with feats like rapid strike and some of the magical dragon weapons of the draconomicon. Being that I am already playing a warrior in a concurrent game that is going on right now, I figured a spellcaster would be nice.
Unfortunately 3 to 7 levels of casting ability is not much of a caster and is more of a complement to a dragons melee capability. The same could be said of his breath weapon at that level. It's good for instilling fear in legions of kobold servitors, but against challenges of CR 16-17 it's not going to do much more than tickle.
So are there any non-warrior ways to construct a CR 14-15 dragon without adding class levels of some sort? Some trick of feats or tactics that I'm missing?
I want my character to be some what of a librarian, but combat is to be expected as we'll hardly be testing the draconomicon rules if we fail to get in there and test the mechanics that all this character generation work results in.
Any help please?
The dragons are all going to be CR 14 or 15. The reason we are judging by CR is because we are only receiving gear as per the Draconomicon. 45,000 GP I believe. The equivalent character levels of the party would be something near 30 and there being no core races around to be "equivalent" to, we thought it ridiculous to have millions and millions of gold pieces in gear.
In any case, here's my problem, my group feels that there is plenty of customization available in creating a CR 14-15 dragon. One of my fellow players has generated a very effective melee/grapple fighter with feats like rapid strike and some of the magical dragon weapons of the draconomicon. Being that I am already playing a warrior in a concurrent game that is going on right now, I figured a spellcaster would be nice.
Unfortunately 3 to 7 levels of casting ability is not much of a caster and is more of a complement to a dragons melee capability. The same could be said of his breath weapon at that level. It's good for instilling fear in legions of kobold servitors, but against challenges of CR 16-17 it's not going to do much more than tickle.
So are there any non-warrior ways to construct a CR 14-15 dragon without adding class levels of some sort? Some trick of feats or tactics that I'm missing?
I want my character to be some what of a librarian, but combat is to be expected as we'll hardly be testing the draconomicon rules if we fail to get in there and test the mechanics that all this character generation work results in.
Any help please?