Rystil Arden
First Post
Heh, IMC (and I think RAW), Cursed Items are the only items that actually do have a good chance of evading discovery from an ID spell. But yeah, I'll usually tell the players the weapon enhancement bonus--that was the only reason it was becoming a headache for me with Ironwolf, as his main weapon was a magic weapon that was unidentified for over a year of gameplay (though not a year under me, thankfully!).Patlin said:If it comes up (which it doesn't in face to face, as my group has a horror of cursed items and IDs *everything* before use) I'll usually tell a player at least the enhancement bonus of a weapon if he's used it in two or three battles. Too much headache for the DM otherwise. I've never seen the Dragonfire Adept, so I can't comment directly, but I've found the Artificer's Monocle in SC to be a good thing... an initial investment that will more than pay for itself over time, but I don't feel that destroys the economy in any significant way.
I suppose PCs selling spellcasting services at 75% of market could also be described as destroying the economy, but in my experience they prefer to be out adventuring rather than sitting in the shard selling such things to other PCs. I see it as an economic advantage for the PC and his associates, but that's not entirely bad.
Crafting things for 75% of their value and selling them is fine--you pay 50% of the cost plus XP and craft days. In the case of Identify, you can usually sell it for 110 and make a 10 GP profit because of the pearlshake, which is offset by a used spell slot. The Dragonfire Adept can sell it for 90 and make 100% pure profit, and nobody can stop the undercutting because she's selling it for less than the at cost price of everyone else. That's huge.
EDIT: Okay, I guess another Dragonfire Adept could do it, but they just need to band together and collude to keep the price up.