From a meta perspective this seems like too easy a ‘win’. Both players could pull this trick every session and their Weaknesses would have been exercised from a game perspective with no downside since they are countering each other. In most systems a disadvantage has to actually impact you for you to get the reward.
From a role-playing perspective it is fine, it could become a cliche of the campaign. Digression: many years ago we were playing Al Qadim and my character had the ‘barber’ kit (it was AD&D 2e). Another character always wanted a quick shave before battle, and his player hated haggling (too much Angband…). Before every battle he would ask my character to trim his beard so it was perfect, and I would demand some ridiculous some of money for it, to which he would reply “That’s outrageous… I’ll pay it”. It became a campaign trope and we still laugh about it 30 years later.
So, I would be cool with the party dynamic but I wouldn’t give them a mechanical reward for it (maybe just the first time, but no more than that).
From a role-playing perspective it is fine, it could become a cliche of the campaign. Digression: many years ago we were playing Al Qadim and my character had the ‘barber’ kit (it was AD&D 2e). Another character always wanted a quick shave before battle, and his player hated haggling (too much Angband…). Before every battle he would ask my character to trim his beard so it was perfect, and I would demand some ridiculous some of money for it, to which he would reply “That’s outrageous… I’ll pay it”. It became a campaign trope and we still laugh about it 30 years later.
So, I would be cool with the party dynamic but I wouldn’t give them a mechanical reward for it (maybe just the first time, but no more than that).
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