Dragonbane general thread


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1) A group unfamiliar with military tactics (probably most roleplayers, lol),

I just gotta say I don't think any of these games require any familiarity at all with real military tactics. Any more than experience blacksmithing will help you keep your gear from breaking, or experience climbing will help with mountainering challenges. The rules are pretty simple to learn; it's more about a mindset of realizing that you can improve your odds by taking the environment into account.

So, yes, perhaps people with military training will figure that out sooner than those who don't, and are more likely to ask if there are applicable rules. (E.g. "Is there a rule that gives ranged attackers a bonus if they have high ground?").

But once the rules are known, it's a pretty low bar in most RPGs to apply them well.
 

I ran into a fellow who thought DB would make a good Dragon Age video game (where one player is running the whole team) but disliked the idea of playing it at the table because the combat would force him to do "boring things."

Digging deeper, his idea of "teamwork" was doing everyone doing their fair share of damage or healing in whatever style he built his PC for. The idea of changing tactics possibly every round to work with his teammates didn't interest him.
 
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I ran into a fellow who thought DB would make a good Dragon Age video game (where one player is running the whole team) but dislike the idea of playing it at the table because the combat would force him to do "boring things."

Digging deeper, his idea of "teamwork" was doing everyone doing their fair share of damage or healing in whatever style he built his PC for. The idea of changing tactics possibly every round to work with his teammates didn't interest him.
Yeah, there's a lot of people trying to play RPGs as single-player games out there. It was a common enough problem that I had to include things like "talk to each other" and "plan your actions together" in any intro stuff I provided players.
 

That sounds like another bad habit people learn from playing CRPGs with a central protagonist character and a cast of supporting characters.
 

I ran into a fellow who thought DB would make a good Dragon Age video game (where one player is running the whole team) but disliked the idea of playing it at the table because the combat would force him to do "boring things."

Digging deeper, his idea of "teamwork" was doing everyone doing their fair share of damage or healing in whatever style he built his PC for. The idea of changing tactics possibly every round to work with his teammates didn't interest him.
Builds are admittedly less of a thing in DB, though you do want a party that can handle diverse situations. I am running my partner through the game solo with them controlling three PCs. Interestingly enough, I think that one of the reasons why DB appeals to my partner is the fact that it has enough affinities with co-op board games and CRPGs like Divinity: Original Sin. That is probably why they are even cool with doing "boring things" in combat because sometimes that's what you need to do in some co-op board games like Pandemic or Forbidden Desert.
 

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