darjr
I crit!
I believe they are from the adventure. He printed them out and pasted them to clip boards and the minis to wooden tokens. It was a cool vibe.That's awesome. Where did he get all the cool maps?
I believe they are from the adventure. He printed them out and pasted them to clip boards and the minis to wooden tokens. It was a cool vibe.That's awesome. Where did he get all the cool maps?
This is the map for Riddermound, which is what I am now running for my partner.Got to play this Monday night.
The DM was great. He ran the quick start adventure from 2023 Free RPG Day.
Oh no. I should spoiler them.This is the map for Riddermound, which is what I am now running for my partner.
I would love to hear your thoughts on Dragonbane and this Riddermound adventure.
No need. It's not a spoiler for me.Oh no. I should spoiler them.
Hope you had a good time. Definitely looks like a cool setup.Got to play this Monday night.
The DM was great. He ran the quick start adventure from 2023 Free RPG Day.
1) A group unfamiliar with military tactics (probably most roleplayers, lol),
Yeah, there's a lot of people trying to play RPGs as single-player games out there. It was a common enough problem that I had to include things like "talk to each other" and "plan your actions together" in any intro stuff I provided players.I ran into a fellow who thought DB would make a good Dragon Age video game (where one player is running the whole team) but dislike the idea of playing it at the table because the combat would force him to do "boring things."
Digging deeper, his idea of "teamwork" was doing everyone doing their fair share of damage or healing in whatever style he built his PC for. The idea of changing tactics possibly every round to work with his teammates didn't interest him.
Builds are admittedly less of a thing in DB, though you do want a party that can handle diverse situations. I am running my partner through the game solo with them controlling three PCs. Interestingly enough, I think that one of the reasons why DB appeals to my partner is the fact that it has enough affinities with co-op board games and CRPGs like Divinity: Original Sin. That is probably why they are even cool with doing "boring things" in combat because sometimes that's what you need to do in some co-op board games like Pandemic or Forbidden Desert.I ran into a fellow who thought DB would make a good Dragon Age video game (where one player is running the whole team) but disliked the idea of playing it at the table because the combat would force him to do "boring things."
Digging deeper, his idea of "teamwork" was doing everyone doing their fair share of damage or healing in whatever style he built his PC for. The idea of changing tactics possibly every round to work with his teammates didn't interest him.