Dragonbane general thread [+]

For dragonbane veterans, if you have more than four or five players, should you give monsters more ferocity?
I absolutely would. Some monsters have ferocity equal to the # of PCs. Very few have 4 ferocity. Most have 2-3. It seems fairly standard. If you're not sure about ferocity, you could go with a monster with multiple arms that get damaged and lose attacks as the combat goes on. Something like a hydra with 1 ferocity per head and it starts with 1d3+1 heads. Plus typical hydra shenanigans. That's in the Bestiary.
 

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I’m curious to know how you deal with magic items in your Dragonbane games? Do you limit them to a few items with unusual quirks, or do you give out more D&D-esque gear, such as empowered weapons that deal extra damage? In my own games I’ve limited magic devices to a few special items, keeping with a more magic-low setting, but I find myself wondering what other possibilities are out there.

For those with knowledge of the original Drakar och Demoner, were there lists of magic items or supplements dedicated to them?
I tend to stick with one-time magic items. D&D-like gear with straight bonuses strikes me as boring. I wouldn't want to use anything like a bag of holding as it renders the hard-scrabble aspects of the game moot.
 


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